I created a story in my mind when I was coming up with the concept too, though slightly different but yes, it does involve a magic keyboard in a silly fantasy setting! I agree with your comment about the font too, I was trying to find a font that feels more fantasy-like and settled with this. I'll definitely spend more time looking for more readable fonts for the next version. Thank you for your lovely feedback!
fuupu
Creator of
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Thank you so much for your feedback <3
I made a quick update to fix the defeat screen. It should properly show up now! As for the golem hitting the player idea you have, I couldn't agree more. I would love to have more enemy intentions added like speeding up the timer, or silencing a spell if you haven't done 50% damage to him by the 30-second mark, etc. Just more interactions with the enemy sounds so fun. I'm working hard at it, I promise!
Thank you for playing and I'm really happy you enjoyed it
https://fuupu.itch.io/typemancer
Hi guys, I loved 'typing of the dead' when I was younger and when I was learning game design I was wondering if people find typing games fun. But most typing games I found were games meant to increase your typing speed and exist as typing practice, and not very much on the 'gaming' part. So I tried coming up with concepts where you have to type to win, and have more 'gaming' involved in the games. I hope you find this fun! I really want to build on this game's concept further by adding relics and power ups and evolve it into a 'real' game, a typing roguelite perhaps. Please play my game and let me know if you find typing as a mechanic feasible!
