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Fusion-Forged Games

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A member registered Feb 04, 2020 · View creator page →

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Many thanks for buying Karate -  Way Of The Fist, really glad you like it! 

To set your moves you first hold the button then press the direction. To remove a move, set the basic stance to that position. You need to clear a move this way before you can set a new move to a position already assigned. I maybe didn't explain it too clearly in the text file manual, sorry. 

To block an attack, press up, to dodge, press down. The blocks are more of a 'functional' style rather than the flashy blocks seen in the movies.

Thanks for the comment about red text on black background - something I'll avoid in future games!

I've never been a fan of sport karate, I guess that's reflected in Karate - Way Of The Fist, but I loved the old 8-bit games as a kid so Furious Fighters is kind of a tribute to those games. I'm planning a tournament mode complete with tatami and rules for stepping off the mat (jogai). Hope you like the demo, there's still a long way to go, still adjusting the main character sprites I have now, as well as creating new characters.

Thank you for your kind words! I'm familiar with Kyokushin Knockdown rules but I'm not keen on making a game based around them as I don't like the no-head punches rules (although I understand why it's there in real tournaments). There's a nice karate game on android called Karate Do https://play.google.com/store/apps/details?id=com.MiracleDojo.KarateDoBeta&hl=en_GB&gl=US with WKF style fighting and features real karate champions. Also Karate Master 2 Knockdown Blow on Steam which is based around Kyokushin. 

I can definitely make it an option to be able to adjust points to win, I may offer a single customisable tournament or bout but I plan to vary the number of points to win during the course of the main campaign tournaments, just bear in mind the game isn't supposed to be an accurate karate tournament simulation. That said, just like the old 8-bit games this is based on, you get an ippon for an accurate, well placed blow (or a knockdown in a full contact match), and a waza-ari for a less accurate strike.

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Thanks for the interest. It's early days yet but I plan to use a similar tournament structure to the one I used in my previous game. The point fighting will be the stop - start WKF style fighting as seen in Karate Champ/Way Of The Exploding Fist, but I'll also have some continuous full contact tournaments too. I want to create some fighters that look different in both aesthetics and with some of their attacks, so I'm currently working on the sprite animations.

The game structure I'm thinking of is a series of tournaments whereby winning one you unlock another, and you get to unlock new fighters/colours etc.