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Furrymessiah

14
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1
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A member registered Apr 23, 2014 · View creator page →

Recent community posts

I feel like moving a machine when it has resources in it shouldn't destroy the items?

The lack of permanent progression is hot garbage. Working at getting the DL bonus only for the dev to pop up his cheeky little achievement message "Tee hee, these aren't permanent :3" killed all my motivation to continue playing. Do better.

GOD LOOKS AT YOU IN SHAME FOR YOUR SINS OF GREED

The ability to end a run early might be a nice feature. I was going for a 1000 coin upgrade, and my run ended with 999, so I had to go through another entire run just to get it.

I find it odd that when I've maxed out an ingredient, and they still say it's not enough. I can't give you more than 10 boba, you greedy cats!

Having progress reset if you leave the page then come back is super bad. I have my browser's Back button bound to one of my side mouse buttons and twice I accidentally clicked it, only to come back and find I had to start all over again.

Just lost my save file. 100+ hours of gameplay, gone. Pain...

The inability to fix the reactor or somehow recharge it means that at a certain point (roughly about 45% power) you automatically lose. It begins a self-perpetuating cycle where you can't slow down your power usage, which degrades the reactor faster, which in turn make you use power faster.

Awesome! Thanks for the update guys. It's such a fun concept, I felt kinda salty that it ended just when it was getting to the interesting point of the simulation.

Really? Simulation Over? You can't just let it keep generating infinitely, you have to give it an end state?

I quite like the humor, and the game is solid as a brick, but the controls aren't quite as tight as they ought to be.

I can tell you were going for a Meat Boy/SMB style game, but in those games, very rarely do you feel like you're fighting with the controls. I had quite a bit of trouble in this with controlling the momentum off of wall jumps personally.

Unfortunately, quick research will find you some bad information about Intel's integrated memory allocation, as I found out myself. However, I found the correct information in a FAQ on Intel's website. You can read that here.


As for proof to my assertion, here's a picture of my own system's graphics properties. I circled the total amount of VRAM my system can use. Here that is. More than enough VRAM to at least run FLSM, if not smoothly.

I'm on a desktop using Intel HD graphics, which uses DVMT. I have 8 GB of standard DDR RAM, and DVMT dynamically increases VRAM (Up to 2 GB) depending on performance requirements. There's a small Wiki article about it here.

I know that's still on the low end, and I do plan on rectifying that in the future, but for now that shouldn't cause the game to crash, just run poorly.

Just tried to run it on Windows 7 64-bit, and it gets to the point where it says "Optical Freeze Activated" then crashes. System File Checker reports no broken DLLs.

Here's the Log File. Pastebin Link