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funts

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A member registered Dec 07, 2022

Recent community posts

alright so after playing a bit of this mod i can confirm that it works with Bring Your Own Class just fine

this wouldn't happen to work with Bring Your Own Class, would it?

i can't say anything about the slot machine animation, but i believe that the death animation where they both turn into stacks is an XDeath (gib) animation

it's weirdly funny to me how half the comments down here are asking specific characters to be added in the next version

might i ask, how come Melty Man's fists alert enemies, but his trashcan, pipe and teddy don't?

I found a bug: if you use rayman's fist's altfire and the projectile hits the edge of the skybox, you can't use his fist's altfire again for the rest of the playthrough (or until you switch classes)

yeah, that is true but barrels are usually placed on a map in such a way that you'd have poor luck trying to fling them into enemies with the melty haymaker like that

I have to say, while i overall think The Melty Man is a great class, i feel like he's somewhat lacking in terms of crowd control. I think he could do with a ground slam ability. Maybe he could even pick up and throw explosive barrels, like in GMOTA.

i'd like to report a (very) minor visual bug: none of the classes' mugshot's EVL sprites (the sprites that show up when you get a new gun) properly display during gameplay