i loved this game! i like the relationship between eve and willow, and their inability to reconcile their feelings about each other. the feeling willow has of being absolutely beholden to the expectations others have of her is really relatable and tragic. and the relationship between willow and the corpse is so sweet. i think the way you depicted the corpse is perfect and that final interaction between them was really beautiful. thanks for making this
reva
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i really like this game!!! i think the sun god is an excellent way of depicting this societal pressure of masculinity, it expresses the theme of the jam perfectly. i really enjoy bea as a character and the way she touched both the sun god and the sea god in her past, with those dual influences battling inside her. and the bad ending is so compelling, the way the background changed in the shower was sickening. fantastic work
this game is so cute!!! the art is super stylish, i love the character designs and the ui compliments the aesthetic nicely. i could feel the frustration of izzy who doesn't know all the rules but also doesn't want to appear stupid to the girl teaching her, it's a very relatable feeling.
playing this and other toxic yuri jam games about sports, i'm noticing that seeing how people play games gives you an insight into their minds in a way that nothing else really can. it's really personal to see how people approach challenges that look impossible, and to learn about why they are drawn towards these challenges. thanks for giving an interesting angle on this topic!!
i loved playing this game, i got super immersed in the fantasy setting. i love the lore around the creation of the world and the prophecy. and the theme of making impossible actions into reality is a great one. i also just really like the two protagonists. so many fantasy stories have a protagonist who is a reluctant hero, only acting when forced to and always in service of the status quo. it is refreshing to see a story about two girls who exist in opposition to the status quo, boldly staking their claim on the world.
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i'm really wowed by this game. i love the rug pull when you realize what's going on near the beginning, it made me ponder to what extent watching intimate moments in a show is actually voyeuristic. and i loved the exploration of what it means to be obsessed with a character. when i was younger i spent a lot of time in online spaces where kin culture was a thing, and i realized over time that kinning is just a way of building up your identity when it is weak. you represented that experience very well here. also i just loved the choice of music, i've played arabesque no. 1 before so i'm very nostalgic about it. really great work
i think this was an excellent depiction of religious trauma, the way the therapist's tone and words shifted across the sessions was really chilling. and the way sarah reacted to it, having these intense bouts of doubt and self-hatred and being entirely unable to describe them, felt very real. the art is stunning, and i really liked the scenes where the backgrounds shift a tiny bit on every dialogue box.
i did have some technical issues with the game, sometimes when i opened the menu to save it would make the dialogue boxes disappear and i'd have to quit and reopen to keep playing. because of this i didn't save before the choice and had to click through the game again to get the other ending lmao.
oh my god i love how fucking far you took this. the depiction of parasociality and watching twitch streamers during covid really resonated with me. i really like the style of the sprites and i loved being the parasite in those little game segments. great job with this game!!
edit: i would recommend adding a screenshot that includes art of pasaya to your page, it's a cool aspect of the game that is worth advertising!!
this game is something else. it's so fucking unnerving, i'm left feeling dazed. the theme of the ocean is so fucking sick and i love how it comes up over and over again, in their literal scenario, in thanh's job, in metaphors, i love taking as much advantage of that theme as possible. and god the ending, once i realized angela had lied about having her cellphone and being trapped i wondered is the ocean fake somehow can they go outside??? but no. they can go to the hospital, but it's still underwater, and then they just fucking go back home again. it's crazy that the physical situation somehow feels less suffocating than the emotional situation. brilliant work
the aesthetic of this game is so cool, i love how intricate the art is and the changing color text boxes are so beautiful. and the worldbuilding is really really interesting, i loved how you slowly learn more over time, and certain things that sound like metaphors turn out to be literal. i adore kagamitsuki as a character and i was really elated to see how her story ended.
i loved this game, i was so attached to all of the characters by the end. i really loved learning about fencing over the course of the story it was really engaging and fun. when the points started incrementing while gwen and charlotte were talking during that one coffee shop date i got so excited, fantastic use of the ui. i think the character dynamics are really interesting, i really like hannah's character in particular she was a perfect depiction of a certain type of girl and she made me so frustrated at points. i think the art and ui was perfect for the story.
this game looks incredibly sick. the ui does so much for making me feel like i am the machine. and the music is crazy good. i had to play several times to figure out how the stats work and optimize for different endings. it was really rewarding because not only did the endings change but many scenes throughout the game play totally differently based on how you've treated the pilot. i enjoyed seeing all of those.
this game is insanely stylish. i loved every sprite, and the way they interacted with the backgrounds, it made the scenes very physical like i could strongly imagine being there. i got so excited when i saw the interactable memory clouds for the first time, it's a really good feature. the ui in general is so well made, i like everything about it. and i think the glitching effect was used really well.
i really liked cherry's diagnosis of zoey just wanting a roommate to be around and live with her. it felt really true to life. i think this game depicts a really grounded and real experience very well.


