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GameGirlStudio

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A member registered Jul 18, 2025 · View creator page →

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Thanks, good luck to you as well!

I guess the only other thing I'm curious about Is the method you use to color your scenes. As we know, GB-Studio only allow four colors to be used for each scene, but you seem to use a few more. Am I wrong In thinking you color It In another program before using GB-Studio's built In coloring tool to add more colors. Maybe for shading?

You've done such an amazing job with the art & gameplay! I can't wait to see the finished game.

Awesome game! I would love to know how you managed to incorporate talking & gameplay simultaneously. Also how you managed to get the sprites so big In the cutscenes without causing any glitches (where you using the background maybe?). Could you release a basic GB-studio source project of this game for study?

I really like this game: The art, the animation and the characters are all S-Tier. I’m excited for the full release.

Awesome

Thank you, I just saw games like 'Cleaving Caliber EX' & 'Powerball: Monster's quest' using It and thought It was just a skill Issue on my part.

Is 'GB Studio' able to create games like 'Pokemon pinball' or even just plain old 'Pong'?

This Is great, but would you mind doing one for your other game 'Powerball: Monster quest''? Mainly how did you get the ball to react the way It does, for I find It hard to implement physics Into GB Studio Games.