Hey really cool to see such a timely update to such a well polished demo! I just thought I'd give you a little feedback, I haven't had a chance to play this new version so forgive me if these things have been addressed but they aren't listed here so I think its safe to say they're still relevant:
it would be nice if you could still shop with catnip somewhere once the dead forest event has been activated.
Charlotte's Wisdom's unique projectile effect can be exploited to trivialize the alraune boss fight. The boss has very little recourse if you mash attack and backdash alternating. The projectiles do negligible damage but since they still put the enemy in hit stop openings can be lengthened by a ridiculous extent under the right circumstances. Backdash animation cancels attack while attack also animation cancels backdash giving the player access to virtually uncapped attack speed Charlotte's Wisdom is just uniquely positioned to take advantage of this so long as theres some obstruction to keep you from backdashing too far away from an enemy. Absent of these circumstances periodically mixing in a forward dash is another option.
The recovery at the end of dash can be circumvented by air dashes. You can air dash on the earliest possible frame of the jump negating upward momentum and air dashing a minute distance above the ground. I actually really dislike the recovery on the ground dash so I kinda like that this is there but its probably not intended. It makes it basically never worth it to do normal ground dashes.