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FunFireRabbit

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A member registered Jan 30, 2023 · View creator page →

Creator of

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It’s a known bug! :) I need to fix the state machine and timers. There collision detection isn’t quite right. In my design doc, here are the states the guards can be in … they do perform this way, but the pacing is just to fast. Sometimes the detection just glitches out. :D

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I wanted to make it more stealthy, but i was having trouble with the different states the guards could be in. I took out the ability to stop, and let the guards walk by you - even though you can some times can walk right by them :) Thank you for the feedback, I want to come back to this. I have learned that this genre of games needs a lot of play testing and balancing to get it right.

Sorry … i couldn’t review this because i have a macbook.

FUN! Clever! i really enjoyed this game. I thought the ripped capsules where so funny. I might steel that idea ;)

I think there is something really addicting about this concept. I wanted to scroll right/left but i died when I bumped into the sides of the level. This game could use a procedurally generated side scrolling mechanic, to generate the birds and houses. Combine it with the tracker beam mechanic, and I could see myself playing that all day.

It’s too hard for me. I went left and started to fall infinitely so i had to refresh the page. Perhaps a kill floor would be a nice to have.

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When I move the yellow box, near the button at the bottom, it got stuck and I couldn’t get it to move afterwards. Could be a browser thing, i am not sure.

I like the concept but I managed to break the the snapping a few times so i couldn’t complete the game

Like how you have competing progress bars, it’s really clever!

I kinda wished i could skip through the text sequence after i lost the game. I like the concept

I really wanted to reply this game! Great Idea!