It’s a known bug! :) I need to fix the state machine and timers. There collision detection isn’t quite right. In my design doc, here are the states the guards can be in … they do perform this way, but the pacing is just to fast. Sometimes the detection just glitches out. :D
FunFireRabbit
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A member registered Jan 30, 2023 · View creator page →
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I wanted to make it more stealthy, but i was having trouble with the different states the guards could be in. I took out the ability to stop, and let the guards walk by you - even though you can some times can walk right by them :) Thank you for the feedback, I want to come back to this. I have learned that this genre of games needs a lot of play testing and balancing to get it right.
I think there is something really addicting about this concept. I wanted to scroll right/left but i died when I bumped into the sides of the level. This game could use a procedurally generated side scrolling mechanic, to generate the birds and houses. Combine it with the tracker beam mechanic, and I could see myself playing that all day.