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FundamentalSequence

5
Posts
A member registered Jan 23, 2025

Recent community posts

Cool ideas, fun puzzles (although it'd be even better if the continental map showed where you return to), and a bangin' soundtrack to go with it all. A great experience!

(1 edit)

Didn't really understand what I ought to do, but enjoyed the ride nonetheless!

Resetting a completed level softlocks the game - the level restarts, but the player can't move, even after further resets.

Very nice game, except for the fact that the game occasionally inserts extra pieces before the one shown in the Next box.

While we're posting code, here's one I've conjectured to always work:

def loses(triplet):
     c,b,a = sorted(triplet); mod = 1
     if (a,b,c) == (a,a,(0 if a==1 else a)): return True
     while c >= mod//2:
         if (b%mod,c%mod,(b//mod)&~(b//mod+c//mod)) == (mod//2,mod//2,0): return a == b + c + (1 - mod//2 if mod > 1 else 2)
         mod *= 2
     return a == b + c + 1
def move(triplet): #example input: move((99,100,101))
     if loses(triplet): print(triplet,"loses"); return
     a,b,c = triplet
     for trip in [(i,b,c) for i in range(a)]+[(a,j,c) for j in range(b)]+[(a,b,k) for k in range(c)]:
         if loses(trip): print(trip)