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Olaf Nowacki

63
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A member registered Jan 23, 2016 · View creator page →

Creator of

Recent community posts

I don't think it's on you. Parser-based IF is quite inaccessible if you are not familiar with and my game lacks any help or introduction since I had very little time to finish it...

I think the easiest way would be to just copy the text right from the game.

I'm sorry to hear that! Maybe it's a bug in the game? If you like to send me your transcript I'll take a look at it!

Thanks a lot for the awesome feedback! : D

I'm glad you liked it!

 <3

I dig the music!

Cool!

That's really promising! However, the complexity is overwhelming. I would appreciate it if the elements were introduced gradually!

Nice game – too bad it's not available for MacOS.

super nice! : )

0.16.1.3 also crashes upon start – is 0.15.2 still available as download?


Process:               PixelOver [28082]
Path:                  /Volumes/VOLUME/*/PixelOver.app/Contents/MacOS/PixelOver
Identifier:            com.deakcor.pixelover
Version:               0.16.1.3 (0.16.1.3)
Code Type:             X86-64 (Translated)
Parent Process:        ??? [1]
Responsible:           PixelOver [28082]
User ID:               502
Date/Time:             2025-01-25 10:27:54.683 +0100
OS Version:            macOS 11.7.10 (20G1427)
Report Version:        12
Anonymous UUID:        89126FAC-A924-8693-5E63-DB033EBC05FC
Sleep/Wake UUID:       71E3C581-D2D9-460E-989E-FEAB080D3B1E
Time Awake Since Boot: 220000 seconds
Time Since Wake:       2200 seconds
System Integrity Protection: enabled
Notes:                 Translocated Process
Crashed Thread:        0  Dispatch queue: com.apple.main-thread
Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000004256000
Exception Note:        EXC_CORPSE_NOTIFY
Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [28082]

Thanks!

Could you put a link to the Tutorial here?

I'm very glad to hear that! : )

Hi, it is already running when you load the page. Maybe it is better to manually start it, I'll disable the autostart feature! Cheers!

thanks!

Thanks! 

I did report the bug and found that for me the latest working version is 1.10.2

Is it possible to download older versions of Tiled? 

The current version is not working on my Mac (M1).

I would be exceptionally happy about a 64-bit Mac OS (10.15+)  version!

According to the rules, it would be possible to submit an already released game - but presumably that's not the case, is it?

Hej Okushimo, I uploaded a new version and also the source code – enjoy!

This is just great! :D

Also nice!

Nice!

Das ist natürlich noch besser! 

Falls Du einen Tester brauchst kannst Du dich gerne bei mir melden!

Prinzipiell wohl schon. Aber "0.3 alpha" klingt nicht nach einer endgültigen Version und man kann die Sachen hier auch auf restricted stellen, damit sie nicht für jedermann sichtbar sind. 
Könnte mir auch gut vorstellen, dass es Sinn macht, beim IFGP eine Kategorie für bereits veröffentlichte Arbeiten einrichten (ich bin aber nicht der Ausrichter).

Das sieht sehr gut aus! Wäre schön, wenn Du das beim IF Grand Prix für's kommende Jahr einreichen würdest, aber dafür dürfte es vorher nicht veröffentlicht werden...

(1 edit)

Thanks! Indeed I do! As soon as the comp is over I'll release a slightly updated version that includes the source.

♡ ̆̈

This looks fantastic! Will there also be a Mac version?

Hmm... Is it a standard command?

I have tried everything, including decompiling the text of the gblorb file -- I have not found a way to win the game. Can you give a hint?

Incredibly good!

Well done! <3

Lustige Idee, schön umgesetzt!
Vielleicht hast du ja Lust was für den Interaktive Fiction Grand Prix zu machen?

Super nice! Great game mechanic! <3

In the video you can see "Nathan's Journey" (a small demo for Lykia that was released in advance).

very well told story! (save points would be nice though.)

how many endings are there? is there a good one too?