thanks! : )
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Well, you did something very special with the parser! When I started playing it, I thought, "He didn't really build a chess set in Inform, did he?".
I wouldn't even know where to start to develop something like that. Especially not two weeks before the deadline.
I think you're right about the blindness. But I'm afraid that's always the case when you're more familiar with something. You lose the beginner's view.
At the same time, it's very hard to make something that works for beginners and advanced people alike. Even better if you already have ideas for it! You've already laid the foundation anyway. I am sure that many more great puzzles can be built with it.
The game and the story is as sweet as the cake that is in it! :D
(You could say I'm biased, having just had a daughter myself).
I especially like the symbiosis of childlike spirit and adult implementation. Both are really very good. As an adult, it's probably almost impossible to convey this carefree lightness in a story....
I only have one question: Why are the rooms connected in diagonals?
Chapeau bas aux chefs !
Thank you very much for the good review!
I haven't played Tethered yet, I'll have to catch up as soon as possible.
Now that you say that about the towel, it's so obvious to me that I'm annoyed I didn't put another nice use for it....
Since I only know a little bit of chess from my youth, the puzzles were soon too hard for me.
However, I think that chess with its different pieces is the prototype of a simulation game. The fact that in FDE you slip into the role of a piece and immerse yourself in a world of chess rules is just great! I would love to see a sequel with even more story and easier puzzles!
sorry to hear that!
Yes, it's a bug and I have a fix but it is not well testet. I'll upload a new version as soon as possible.
For now you can use:
svyy obggyr ng gnc
Thanks for your feedback!