hmm one of them is not like the others I feel
Fully Rendered
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They're all in one scene. I just switch the camera position and hide/show UI. So they simulate at all times. I was thinking of using a multi scene approach but ended up on this as, 1. Transitioning between minigames is more seamless and 2. I only had 3 minigames so the scene isnt really all that big anyway
Very cool Idea though the game is very unbalanced. The tutorial doesnt do much to help the player(It would be better if it told you what plants do what)
+ there is no way to know what the player is holding. Half of my playtime was spent figuring out the mechanics. A small amount polish and rebalancing could really help the game
Everyone fears him...
Thanks for playing the game !! Yes you're right!! I used a downscaled render texture for the pixel art look, but it wasn't just that. For the environment I used models with a toon shader plugged with a pixel art texture and for the characters, I used PixelOver to turn the models into sprites which I then plugged to a Sprite Renderer. All this then went to the render texture.
The Art is really cute. I love the dialogue and the overall setting as well. Tho I couldnt progress past the second level. Not only only was it very difficult but sometimes I would press "d" and "space" right after death and it would bring me back to the main menu, which was pretty annoying. Good job overall !




























here is the time it took me
I Love the physics aspect of this. Although it breaks down real quick. I eventually got to this, where jumping stopped working and even the fireball wouldnt hit me so I guess this is the singularity..