Good job! Thanks for playing!
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Ohh okay now I understand! The bug is that the description says that the candle is there after you break the drawer but it actually isn't!
What you actually need to do is get the shape of the hand and act on the drawer to put the candle on the table! Otherwise there is no candle there haha.
Sorry about that, I pushed an update that should fix it and make it less confusing. And thanks for helping me find the bug!
I don't know if you missed a step but you need to a. Have the candle on the table and lit; b. Have all three ingredients in the bowl; c. Have your hand in the shape of the bowl to scoop up the dust. If you've done all of this and it still doesn't let you do it then maybe it's a bug! But if it is I can't seem to replicate it.
Thank you leafo for the info! And don't worry, just having the option is already great. Having a general option would have just been a little more convenient for me (I have ~20 games to do this on lol)
Thanks, that's exactly what I was looking for! I was wondering if there is a way to do this for all of my games? It seems like there is a Default option which implies there is some kind of global setting, but I have been unable to find it
I personally always disliked likes/upvotes on comments and I prefer to leave them raw. I was wondering if there is a way to disable them for the comments, since it doesn't seem like it is affecting any profile karma (unless there is some hidden metric that I don't know of).
In case there isn't would it be hard to implement this on a per game basis?
Hello! This isn't meant to be realistic really, just a way to replicate the stressful situation of having such strong feelings for a person it makes it hard to think straight! Maybe you are luckier than me and are able to think rationally under pressure but I can't really.
I agree with your frustrations though, this was mostly an experiment I played around with for a jam so it's very rough.
Thank you so much for playing and for the video! You were pretty brave, getting the good ending with two broken legs is probably the hardest path, and I'm glad you were able to succeed anyway!