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Fulgurite

20
Posts
3
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2
Following
A member registered Nov 22, 2025 · View creator page →

Creator of

Recent community posts

Thank you, we're glad you enjoyed our game! :)

Beautifully drawn and animated game! The gamble mechanic is great!

Thank you, we're glad you liked it!

Thank you, we're glad you enjoyed it! :)

Thank you! :) And thank you for playing!

Thank you for your feedback and for playing!

Amazing polish on this one! I do think that about 10 levels would have been enough for this type of game, but the gameplay itself felt smooth!

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This is a really good puzzle game! Would love if the fusions had some extra effects, like ignoring rocks or moving differently, but I do understand that the game would become way more complex with that. Loved art and music!

I understood the mechanic only after beating the final boss, the game just played itself for me and won haha. Neat little concept, although it would be great to have a little more control over the turtle outside of battles! Loved the art!

A fun game that starts as a stealthy one, then becomes a runner with a couple of upgrades, until you buy a shotgun and just start blasting! I enjoyed this one way more than I thought I would!

Cute little game! Took me a couple of losses to figure out how exactly does the game work, and the sketchy paper the player has didn't really help with that too much unfortunately. Still, I enjoyed my time!

Very pretty puzzle game with a simple, yet interesting color change mechanic!

As a huge fan of PvZ, I was glad to play a game inspired by it! :) Defense roster could use a little more variety at the start I think, and it looks like you can't really lose in this game (enemies that got past my 'plants' didn't really end the game), but otherwise a good entry!

Well made game with a very cute art style! I really liked the inclusion of side rooms that reward the player with extra mutations!

Very nice game! Interesting combination of a clicker and an auto-battler that I have not seen before :)

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Thank you for the feedback! The reason why some enemies feel less powerful than the others is that they were originally intended to work together, but we didn't have enough time to make combined waves unfortunately. I'm very glad you had a good time nonetheless!

Loved StarShot, by the way! Especially its music :]

If you're still interested, all the main issues have been fixed! 

Thank you! All the main issues should be fixed now. We hope you'll have a better experience this time!

Thank you! We appreciate it :]

Thank you for the feedback! Unfortunately we barely finished the game before the deadline due to losing a dev in the middle of development, so there wasn't any time for bugtracking. Right now the shop, medium and hard levels don't seem accessible, not sure if we'll be allowed to fix that, but we'll contact the administrators!