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FueledByOCHD

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A member registered Jan 11, 2019 · View creator page →

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Hello everyone and welcome,
Today I am proud to announce that I have stared development of 0.0.0.3. This release will include the following changes

  1. Overhaul of the Building system's Snapping Points
  2. Overhaul of the Building system for better use functionality
    1. Ability to remove built objects
    2. More build able object types
  3. Addition of UI for viewing what
    1. What your targeting
    2. Your energy levels, Level, Name and EXP

Hello and welcome,
Today i am proud to announce that V0.0.0.2 of Quick Reaction Force is now live for the public. This release features 
Windows and Linux Support
Extended Buildable Objects
Imporved Visuals on UI

With this release I am also announcing that from 0.0.0.3 on the game will be moving to a release schedule  from one week for the patreons to two weeks in advance :)

Thank you very much. I'm glad you are liking the latest version of the game :)

Hello all and welcome,
So I am Proud to announce the release of 0.0.0.2 release. This release will be going live on patreon sortly. And will be released to the public on March 15, 2019. 

Some Changes include:
Replaced build able objects with better ones
Added some new basic building object items.
Reformatted the way the game looks and added some basics to the way the game looks.

Hello Friends,
We have decided to postpone the guides until we advance the game a bit more. This will allow us to focus more on developing.

Hello Friends,
For those of you that are following a long with the development. I am sad to announce that our next release 0.0.0.2 will be put on hold for around two weeks to a month. I have decided to focus on a few features that should be at the very core of the game. I will be spending some time to advance and refine my plugins for unity while also developing a system to speed up the process of developing the game.

So Release 0.0.0.2 was arranged to be release on Valentines day. 
But to ensure that development will run smoothly we are moving it back one week. 
We are doing this to allow up to update the documentation and update the code layout so the whole game matches.
The new release date will be 2/21/19. 

(2 edits)

Hello and welcome everyone.
I am proud to announce that our first release has been live for a while.

==========================================================
Features Introduced
==========================================================

Player Creation 
 Player Base Building
Save system

(1 edit)

Hello everyone,
So I am Fueled By OCHD, Owner and Head Coder for Ancient Magika Technologies LLC (Or will be when the game makes enough). I  have been working on game design since I was 13. I started out creating a few board games which at my school were quite popular. I am now starting to take all my knowledge of game design and C# coding to bring you guys along with me as I work to create the Realms of Reality. A lore set like that of Dungeons and Dragons and apply it to a 3D game world. My username comes from I am Fueled By OCD and ADHD which combines into FueledByOCHD.