Is it possible to port it on Android?
fuckboyink
Recent community posts
The game crashes everytime I wake up no matter the day or time, here's the last script line on log.txt before the crash
Executing script Main
FramesAMV/VanaAMV-1
FramesAMV/VanaAMV-2
FramesAMV/VanaAMV-3
FramesAMV/VanaAMV-4
FramesAMV/VanaAMV-5
FramesAMV/VanaAMV-6
FramesAMV/VanaAMV-7
FramesAMV/VanaAMV-8
FramesAMV/VanaAMV-9
FramesAMV/VanaAMV-10
FramesAMV/VanaAMV-11
FramesAMV/VanaAMV-12
FramesAMV/VanaAMV-13
FramesAMV/VanaAMV-14
FramesAMV/VanaAMV-15
FramesAMV/VanaAMV-16
FramesAMV/VanaAMV-17
FramesAMV/VanaAMV-18
FramesAMV/VanaAMV-19
FramesAMV/VanaAMV-20
FramesAMV/VanaAMV-21
FramesAMV/VanaAMV-22
FramesAMV/VanaAMV-23
FramesAMV/VanaAMV-24
FramesAMV/VanaAMV-25
FramesAMV/VanaAMV-26
FramesAMV/VanaAMV-27
FramesAMV/VanaAMV-28
FramesAMV/VanaAMV-29
FramesAMV/VanaAMV-30
FramesAMV/VanaAMV-31
FramesAMV/VanaAMV-32
FramesAMV/VanaAMV-33
FramesAMV/VanaAMV-34
FramesAMV/VanaAMV-35
FramesAMV/VanaAMV-36
FramesAMV/VanaAMV-37
FramesAMV/VanaAMV-38
FramesAMV/VanaAMV-39
40
I also got the same error as the one below me when i tried to play it on joiplay.
Game has encountered a bug. Please report it.
ReferenceError: makeVideoPlayableInline is not defined
at Function.Graphics._createVideo (rpg_core.js:2505:5)
at Function.Graphics._createAllElements (rpg_core.js:2337:10)
at Function.Graphics.initialize (rpg_core.js:1769:10)
at Function.SceneManager.initGraphics (rpg_managers.js:1822:14)
at Function.SceneManager.initialize (rpg_managers.js:1811:10)
at Function.SceneManager.run (rpg_managers.js:1802:14)
at Function.SceneManager.run (YEP_CoreEngine.js:1367:32)
at window.onload (main.js:8:18)
Press F5 to restart the game.