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fubukmaru

6
Posts
2
Following
A member registered Nov 11, 2023

Recent community posts

ABSOLUTELY love this game, it feels like Theory of magic (another magic based incremental) but I can have ALL magics at once.

Would really appreciate some infinites, such as "+10 research permanently in exchange for your max research + 500 gold" or something like that (I love number go big)

Some magics would use a higher cap, specially after they automatically raise, octomancy, while I definitely understand why it's capped at 8, could use a higher cap for early game

I would also appreciate some kind of mechanic that makes you use resources continuously in exchange for rewards, so everything is not simply hoarded forever in my pile

Love the game, don't get me wrong, it is already perfect without any of these, it's just small tweaks I'd appreciate

I know, hence why I praised your idea of adding different mastery rewards such as more batteries per scan.
I just miss each execution giving improvements, in this idle you complete an action X times and get rewarded, whereas in terraformental, idle loops and others you always get some improvement, even if diminishing, per completion.
Of course those games are balanced around actions being able to be completed infinite times per loop and/or multipaths
Dunno, don't think your game needs it but I would not see it wrongly

As someone who played the hell out of idle loops and terraformental great game, what I miss that these two had is infinite speed, altough this mastery system works nicely too, feels more realistic that each action gives different mastery rewards

Lot of potential, specially how you can customize attacks to build your own fighting style, I wish it had an endless mode where you just keep getting more enemies with higher HP and attack (I could just stand and let my "when taking damage heal hp" skill tank all the damage, all the way to the second boss, nothing would have killed me ever)

Definitely wishlisted

Really good concept and game, I would only add 2 things (but it's perfect without them too)

1. A machine to turn energy into scrap directly (maybe very hard to find, only in specific ruins, and expensive as hell to upgrade and use)
2. auto fill for biomass cell, more idle friendly, specially since the biomass generator is automatic

That aside great game, definitely wishlisted!

(1 edit)

Great game, just one pointer, I'd love to be able to reroll upgrades, or choose them. I wanted to make an aesthetic board by placing rows of reds and greens with a blue on the center and the rest of the blues at the 4 points where they can grow mycelium furthest. The game ended forcing me to choose between automating the 3 mushrooms which destroyed my pattern. Please, even just adding a 4 upgrade slot would solve this