Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ftlvr261

8
Posts
1
Topics
A member registered Feb 14, 2025

Recent community posts

When i pay the first debt payment, it ends up paying roughly 58,000 credits or so, and makes me instantly go into the negatives by a large number. Makes it impossible to buy upgrades or bid onnew planets. Unfortunately, because of the enemy spaceships it seems impossible to remine my original planet much anymore. I can defeat it after a long battle without any upgrades, but it has already mined the planet and i only get a small amt of resources when it dies.

And a bug i think. If i am dead, but i have cultivated to the end of the realm and unlocked the breakthrough option. I can open the breakthrough option, then just click on like the 100x speed button and the character might attack the boss. I can keep doing this until I finish the first boss. Then I can click finish and breakthrough, now I have more lifespan and am not "dead" anymore. This is particularly useful for QI gatherng and foundation level, since you can just power up for the full number of years, then after no lifespan you can enter this death challenge and continue.

if this behaviour was intentional, perhaps change make afunny flag for text replacement of "breakthrough" to "life and death isolation" or something silly like that. 

Oh, and maybe it would be nice if you added a tab where some of the latest notifications were listed, in case on popped up but i failed to read it in time. You know, the messages like "Advanced to Chaos 2" etc.

Consider adding letter format and or engineering/scientific notation. The numbers are just very long: QI Progress 203,265,203,5577 / 4800333291090

Allow me to manually resize the width of the left side area of the screen.

Allow me to sell unneeded low level manuals in batch. If i gamble and generate 200 lost level manuals, i'd love to sell them all and only keep the one Rarest one. But it might take a really long time to do that manually.

I did the body refining up to RARE. I don't know if it changed anything? Perhaps hovering over it should tell me what it is affecting? Dd it raise my Powerlevel perhaps? Or did it make it so weapons refining is faster? I have no idea.

For some reason in the tree builder I can make a path like Bloodline->CHC->W.Mastery. But I cannot make a path like Bloodline->W.Mastery->CHC

The breakthrough fights not having a cap (to the number of bosses you can kill) seems like maybe it might be exploitable? I dunno. This is fine and fun as is, but i didn't try to go tryhard with it which feels like it might be something crazy if i did.

(1 edit)

Ah ok. 

Feedback: After you kill a few districts, for the most part it feels like the castle upgrades become almost useless except during a couple resource choke points. The rewards from conquering feel wayway way more impactful than what you earn from upgrading stuff.

perhaps overall reduce the rewards from beating a district a little bit, not a ton? i dunno. just my two cents.

Is there a goal? I conquered all the available map space making the entire island or continent black. Didn't see any game end notification or anything, so then spent some time upgrading castle some more, didn't seem to unlock any new areas to conquer, unsure if i'm at the end of the content or not.

Really difficult, I tried about 30 times and couldn't even once beat the first monsters I found.

I have 25 super humans, but I'm not seeing anything about "The Mind". Is that not in the game yet?

"Subject Automation" Upgrade seems a bit too expensive compared to the rest of the curve of the game. But it doesn't take a ton of time to get there. Perhaps  the few upgrades prior to it should scale up in cost a little bit so that this one feels more natural as well.


I suggest that unassigned Humans and Super Humans are added to tab text. Something like this:

The reason I suggest that is that personally I constantly forget to assign my regular humans and since they are hidden way back there it's sometimes a really long time before i figure it out. But maybe when the numbers get big this might make the tab look ugly. So maybe just an asterisk or something when there were unassigned humans/superhumans.


Just my suggestion.