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BrightPotato

10
Posts
3
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33
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A member registered Aug 15, 2016 · View creator page →

Creator of

Recent community posts

Really cool how you turned something like a node editor interface into a satisfying and polished game!

Really solid progression. It makes sense immediately and then once it starts to zoom out its just so satisfying to get to the next tier of food. Great controls and visual style too!

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This has a good loop to it, I zoned out and played for a while. It was satisfying to optimize my little routine! Unlocking the special move added another layer to my route, and I can see more abilities/components stacking up.

Super fun movement, and I love the screaming sounds! The arcadey feel is well tuned, and this is in general a very polished game. Nice work!

I love this one! The aesthetic really pulled me in, and the gameplay meshed very well with the visuals and audio. The loop was tight, I felt like I was really encouraged to risk my health to get a big payoff. Good stuff!

Great atmosphere, and I loved the assets. Really nice processing on the textures!

Great puzzle designs and progression!

Great puzzle designs and progression!

Thanks for the feedback! I would like to return to this project in the future, as the features we missed were the parts that made it into an actual game lol. I really wish we had put in those mechanics early! We wanted to have the player throw their own dice onto the battlefield, and then make some decisions for the combat roll. Conveying the info to the player also ended up being harder than anticipated, like you said. I'm still happy with it though, and it was fun to make haha. Glad you liked it!

Yeah, we didn't finish implementations so it pivoted to being a little simulator that just runs itself. Thanks for giving it a look!