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fruitykingfisher

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A member registered Nov 18, 2020 · View creator page →

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This is a *stellar* game. 

Dev'd by a single person (or small studio), already with 7 fully fledged missions in the demo alone, excellent enemy variety, engaging gameplay— really, I could go on. Hell, I'd say the game is practically finished as is, I could play this for hours if it had a couple more missions.

Solid 9/10. I patiently await further developments..!

Transitioning from one gender to the other, usually begins with social transition (being perceived as this different gender by peers and close ones) and then medical transition (using HRT, hormone replacement therapy, as well as surgery to affirm one's new gender)

"Why are we still here... just to suffer?"

— Kazuhira Miller, Metal Gear Solid V: The Phantom Pain

yeah fair enough honestly

Has anyone had the idea to make a fangame that picks up where the story has left off? It has, after all, been almost four years.

So strange and incredible. Loved it. Grease on.

This is absolutely peak. Love how, at the most climactic moment, you have to juggle several open windows to follow what's going on. 

Nah, I gave up on the game.

Got the blob ending, got the successful ending. How might one achieve the third?

If you read closely, one says Stratasis FG and one says Stratasis MG. Food grade vs Medical grade. Tripped me up the first go-around. 

Arousing, frightening, horrifying, fascinating, delicious. I loved this game. 

The computer core reminds me of MMAcevedo, which is an excellent read. 

i know you did send this ages ago, but really all you would need to do is program in the weapon traits, the weapons themselves, and the character traits! honestly i'm not all that sure how GLOVES works, to be frank 

I recently had the opportunity to playtest Planet FIST, and while the session hasn't been finished (yet), I have a lot of good things to say about the game. First off, it strongly embodies the player freedom afforded to players in the base FIST game, and with a highly similar free-form combat system, it's a simple matter to pull off any number of daring trickshots or complicated maneuvers. Unlike FIST, though, the playing field itself is much more grounded, which makes it much easier to understand what's going on at any given moment- I would even say it's reminiscent of games like LANCER, even moreso given the sci-fi aspects. As for the aspects outside of combat, character creation was incredibly fun and I loved working with my teammates to create our squad members. It was so engaging, in fact, that I practically forgot about the mission part! All the traits add huge amounts of depth to each character, especially bonds that connect all the members of a squad together. I'd be hard pressed to find any real grievances I had with any aspect of the game. 

I recently had the opportunity to playtest Planet FIST, and while the session hasn't been finished (yet), I have a lot of good things to say about the game. First off, it strongly embodies the player freedom afforded to players in the base FIST game, and with a highly similar free-form combat system, it's a simple matter to pull off any number of daring trickshots or complicated maneuvers. Unlike FIST, though, the playing field itself is much more grounded, which makes it much easier to understand what's going on at any given moment- I would even say it's reminiscent of games like LANCER, even moreso given the sci-fi aspects. 

As for the aspects outside of combat, character creation was incredibly fun and I loved working with my teammates to create our squad members. It was so engaging, in fact, that I practically forgot about the mission part! All the traits add huge amounts of depth to each character, especially bonds that connect all the members of a squad together. I'd be hard pressed to find any real grievances I had with any aspect of the game. 

Thanks for the feedback! I'm glad to hear that you liked it enough to pick out some of the content. Let me know how it went!