Hi there, any plans to make this available for commercial use given how much time has passed? I've seen your other portrait maker and it looks great, but the art style here matches my game better for npc profiles. Thanks :)
Fruitbear Studios
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I love all your packs! Every time I go through them I cheer! :D
There are some difficulties, though, especially as I'm so new to gamedev in Godot. I think like yndoo, I've been finding it hard to get tiles to work when small lone objects share 32x32 slots with each other, or larger items overlap into each other's 32x32 slots. Perhaps checking items align to a grid with 32x32 tiles, and minimum one item per tile will address this? (Even if it means gaps between objects.) I'll see how I get on trying to modify one myself in Krita.
It's also been quite hard finding 32x64 characters and exterior urban assets that work with their proportions (e.g., buildings, roads, vehicles, lamp posts, etc.). If you happen to make exterior assets at some point, I will be there for it! :P
I am determined to use your assets and credit you whenever I manage to get my game working. They look so awesome and fresh, and the variety is great! :D
p.s., for other readers, a work around for some exterior items like vehicles, scaling them up x2 individually within Godot, e.g., as a sprite for a StaticBody2D (with a CollisionShape2D), but can quickly get crowded in scene side-window having to do that for every visible vehicle or other scaled object on a map. Still working on that workaround, e.g. hiding them under a node drop-down. ^^;