Decided to buy as the block animation is handy and the falling one is great! :D I didn't realise you had other sprites too. I'll have a good browse. :)
Fruitbear Studios
Recent community posts
Hi ^-^
That's great news! Thanks so much for your hard work, and I look forward to the updates! Adding characters sounds awesome too as I have been struggling with finding workable 32x64 sprites to build on and test with. The LPC character generator has been a close fit with 64x64 sprites complete with animations, but with dizzying licensing restrictions to navigate. I also considered scaling up the Mana Seed system sprites, but they're outside of my budget.
Please don't feel rushed on my account regarding characters or anything like that. I'm in the early stages of planning for a paper doll system so I can have character creation and gear changes as part of gameplay, but that's further down the line on my roadmap, and I'm moving slow as a newbie. :P I'm still building my main game map and interior locations, so I'm excited to see how your interior and exterior assets develop. :D
I really love all your sets, but they're really hard to use as tilesets/maps with assets overlapping into each other's grid cells for 32x32. I know for software like Krita you can set up a grid overlay so the cell boundaries are clear as you work. I've tentatively started making things myself, but I'm no artist. :D Please let us know if there are plans to update them to fit a little better? Your style and the variety are so awesome!
(I ended up posting here, but the canned foods are actually quite easy to use. I'm referring to sets like the professional kitchen for example.)
I love all your packs! Every time I go through them I cheer! :D
There are some difficulties, though, especially as I'm so new to gamedev in Godot. I think like yndoo, I've been finding it hard to get tiles to work when small lone objects share 32x32 slots with each other, or larger items overlap into each other's 32x32 slots. Perhaps checking items align to a grid with 32x32 tiles, and minimum one item per tile will address this? (Even if it means gaps between objects.) I'll see how I get on trying to modify one myself in Krita.
It's also been quite hard finding 32x64 characters and exterior urban assets that work with their proportions (e.g., buildings, roads, vehicles, lamp posts, etc.). If you happen to make exterior assets at some point, I will be there for it! :P
I am determined to use your assets and credit you whenever I manage to get my game working. They look so awesome and fresh, and the variety is great! :D
p.s., for other readers, a work around for some exterior items like vehicles, scaling them up x2 individually within Godot, e.g., as a sprite for a StaticBody2D (with a CollisionShape2D), but can quickly get crowded in scene side-window having to do that for every visible vehicle or other scaled object on a map. Still working on that workaround, e.g. hiding them under a node drop-down. ^^;