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FrottageF

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A member registered 22 days ago

Recent community posts

Can't wait to find time to play this. Thank you Finchy. I'm so happy your Subscribestar is so successful!

I'd personally put them into scalies, just so a fetish that is like, WAY nicher then Scalies and Furries don't take up slot. Water type ls like that would be a little hard to place unless there's a water justification, but I'd be down for a either way!

Thats such a fun idea! I wasn't even thinking of that... I was think if her luring the PC with her dangle. If light mechanics were added to her in some way on the map, that would be more love than any anglerfish girl ever.

I'd  love to see a mermaid if there's any water areas planned, with perhaps a siren being her more dangerous  variant. Would love to see an anglerfish girl, as I basically never see that and has potential in a game like this. Might as well suggest Kelpie too cus I love them dearly.

If we get more human enemies, I'd love to see a few girls with darker skin tones.

You gotta always back up your saves when games are in early development like this!

I guess I missed the light dominant stuff that is in the game. I shouldn't have assumed there wasn't any before double checking.

I'm definitely interested to see how you shake up the stamina. I do like that intention of it being risk/reward so I'm interested in seeing what else you could do with it.

Thank you for the responses!

I missed that! Thank you.

(2 edits)

First off, the game is really great so far and any complaints I have are purely nitpicking.

I've seen you talk about it in another thread, but I also think waiting around for Stamina to regenerate feels bad.  I do think having a cost for sneaking is good though, so I figured I'd throw out a suggestion. First, you are always at Max Stamina after a fight. Next, instand of losing Stamina while sneaking, if you are/start sneaking when you hit the yellow color indicator, your next combat with that zone always starts you off at 25% Stamina. That way, there's a real consequence of trying to avoid multiple encounters; you just get a tougher one. EDIT: Maybe that skill that improves Stamina regeneration increases your Stamina cap from sneaking, to 40% or something.

Would you consider capping the amount of experience you get from each enemy? (Maybe Trash Fox only gives 100xp in totality) Might be a good way to keep player builds from just getting every node from grinding and makes build variety more meaningful and feel less soupy. Would also help judging how powerful you make future encounters if you know that the player will be "about this strong."

I'm not sure if there is plans for a dominate kink to mirror the submissive one, as it seems a little hard to implement given how the game and its lore functions, but I have an idea. Maybe after previously losing to some enemies via ejaculation, there opens up options to do give the player a more dominant role, giving the player the option to go right into sex and end the encounter early with only one ejaculation. Obviously trying not to get into non-consensual stuff and break Itch io guidelines, as it be very much "Yes, I want you to take charge." But I can see why THIS might not fit in the games themes.

Even if nothing here is changed I do still you're really cooking with this. Thank you.