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Frostwind

19
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A member registered Feb 08, 2026 · View creator page →

Creator of

Recent community posts

Will fix! :)

Nice job! Will take a look that performance issue :)

Thanks for feedback! :)

The lifesteal was actually the factor making the werewolf very strong as it healed based on the damage roll and not the actual damage (after armor etc), it also healed off from overkill, which made it so strong, I changed it so its based on the actual damage it deals that for the next update. But might be a bit too weak now, but ill leave it as is for now. 

In regards to targeting. Its currently: pick nearest target and stick to it until dead or invalid. 

But I was considering adding targeting that's weighted towards attacking the Armor type you are strongest against, but I haven't pulled the trigger on that yet. 

I also had the idea of like for example making the orc rider try to kill ranged units/backline so you have to kill it fast or have taunt.

About the footman cleric combo, do you really think that should be a viable strategy, as I see those two units as supports units, one being damage soaker and one being healer, im unsure about that being a winning strategy for the game. 

The idea is that you shouldn’t be able to beat every match up, unless you really high roll. Thats what the rerolls are for, so if you have alot of single damage you reroll when see orclings for example. With the armor/attack types change more units have different roles and matchups. Werewolfs are light armor so you might want to avoid them unless you have the set up to kill them for example. But I was a bit unsure about having archer be light damage or medium damage. We also have taunt now on the armored orcs so that might be also a thing to consider if you go up against armored orcs and werewolfs, as that could be quite dangerous. But yeah probably things still need to get tuned, but I dont feel like any unit is useless currently, i won with berserker and swordsman as carry for example.

I just updated, and there are some changes that i made based on your suggestions :) Feel free to try it and let me know your thoughts 

(1 edit)

Yeah that build is interesting haha. We currently have timeout after 2 mins which compares the hp pools and if you have more you win. But I might add an end battle button that pops up after 2 min instead so you get the choice :)

Thanks for the feedback! My bad on the damage mod, I just hotfixed it. 

What changes would you like to see? I think I will rebalance the armor/attack types for the next update.

Glad you had fun! :)

New update live! Let me know your thoughts 

Yep already coming in the next update + more :)

Thank you for playing and for the feedback!

(1 edit)

Nice grats! Yeah thats my bad, I missed adding that to the tutorial. I will make it way clearer that you can fuse again for the next update. Thanks for playing!

Ah I see, glad you still enjoy it!

Thanks for the feedback! More balancing coming!

Nice! What strategy did you use?

What are your thoughts on the difficulty? Will be doing more balancing for the next update!

Has anyone beaten the boss yet? If not, what encounter ended your run?