This was fun! I liked dressing up multiple characters in accordance with their situations, nyan. :3
*Catgirl_Frostmoon*
Recent community posts
- The ability to pull back up the basic text blurb for each assignment would be very helpful.
- Attributes should be more verbally visible on clothes; like, would it be possible for there to be an under-bar mentioning the clothes' colour and style? Hover-over text could also be a possibility.
I like the general idea and loop, nyan. A fashion game focused more on finding the right items for customers is interesting; reminds me a bit of Recettear.
dat tutorial, tho
The music is quite pleasant, nyan. A gentle drone track makes sense as short-term background noise, so that was really well-thoughtout. The loop is a bit wonky, though: as the latter half of the song is more aliased, the loop back to the start is a bit off-putting.
The writing is super light and breezy, and when combined with the general goofiness of the puzzles, it just makes for an amusing experience. I really wasn't expecting the sudden "that one :D", either. XD There's a lot of charm here, basically.
OH GODS IT KEEPS GOING
Well, I wasn't expecting where it went, nyan. XD The second half is harder to understand mechanically: it's not really clear what the green/red bar represents nor what you're supposed to do with it (keep it balanced? overpower the red?). I got through it, but I'm not sure *why*. Still, it was all fast enough to still be a nice experience.
Thank you making it. Even if something is small and wonky...you still made something - this is a lesson I have to take to heart, too. Be proud of it, and keep moving forward.
- Concept is interesting and unique: healing bullets + two character control
- Because the concept is quite different, the game requires more explanation: it's not initially obvious that you're supposed to shoot your character to heal them
- It's not clear why you're taking damage (seems to be that you take damage over time + you lose health when you drop onto another floor?)
- Relatedly, it took me a bit to realize that I was taking damage at all; I'm infamously oblivious, though, so that's probably on my end. (I did notice that Mario & Ana proper does have screen indication as to when you get hit, so that's good.)
- Music is pretty decent! You've got a strong melody line, ensuring that it sticks in your brain afterwards. The break section could probably use more underlying instrumentation, though - while the chorus/main section sounds fine as is, the break feels muddled and a bit empty. Maybe a bass line of some sort would help...?
- Rest of the sound design is pretty quiet; might be worthwhile to add bullet sounds (different for healing and hurting) and maybe something for taking serious damage.
- Generally, in English, we either write it is as "you died", "you have died", or "you are dead".
- Gameplay, once I figured out the controls, is pretty fun. It brings to mind a certain style of addictive browser game, the sort of thing you would play in class.
Keep up the good work! I hope you don't mind me commenting on this early version of the game. :3
