Disclosure first: this is my own site (frolicforge.com) but it is free, no ads, no signup. Sharing because this crowd is exactly who it's for.
Should have posted this at jam start, not the end, but I figure better late than never:
https://frolicforge.com/resources/js-game-dev
I kept getting lost in the JS gamedev landscape with so many engines and libs to keep track of, so I built this catalog for myself a while back. Picked my stack for Scrapyard Automata jam game from it (PixiJS, Rapier, Vite).
Covers 2D engines, 3D engines, physics, logic/ECS/AI, multiplayer and more.
Sharing because I figure some folks here might also find it useful (like I do) but also would love some feedback like:
- What did you use during the jam that isn't on the list?
- Any tag or "best for" line that feels off?
Any corrections and additions welcome.




Nice stuff! Like the share highscore feature - good thinking :D