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Froey

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A member registered Nov 12, 2016 · View creator page →

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Hey there, I am cool with anyone streaming my entry. Let me know if you end up streaming it~

R(e)Born

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Oh my gosh, this was so sweet!
I love how y'all wrote out this characters anxiety all throughout. Coming out is stressful, especially for someone at this age with his experience. Really sweet visual novel~

Cute puzzle game! The ending was nice~

I forgot to comment, but this is already my book of the year. It feels like a dark comedy where it's funny, sad, too real, and fucked up.

Could be the start to something else. ;)

Thank you so much! This was definitely a project I wanted to meet the jams goal of bringing trans joy. But why not a little stress and tension along the way? (^~ ^')

*squeak*

Thank you~

Okay, outside of squeak.wav, the hopping sound the snake makes is incredibly adorable. Next to Selindae and Lynolell of course! Cute story~ <3

Thank you! Let me know what you think! <3

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Impressive you pumped this out in two days. I like your character and background designs, also the trans themed UI is pretty!

I played this a week or so ago, happy y'all got your visual novel out! I really love the character designs and the story was sweet~

This was cool! I really like how you wrote out the main character and general story (especially when it references one of my top films.) The gameplay itself is also solid, I did break the game twice, but I had fun~

Kill them with kindness, and knock em' out with a farming tool once in a while. xD

Coming from my experience of working in two past game jams, keep within your scope. Both visual novels I have submitted to past jams I kept around 20-30 minutes, if you keep them short you can focus on refining the writing and focus on other aspects like sound, backgrounds, art, etc. etc.

RIP drifting in circles.

I really love these two! Lynolell is definitely my favorite though. I am curious about the other places these two encountered. ♥️

Hey there! This took me a little bit to learn how to fully work and adjust, but this phone system has been working great for my next title. I'll be sure to give credit when I release it. Thank you~

  • in the folder 'Spapa1.1-1.1-01-PC'
  • right click and/or open the folder in terminal.
  • type in 'sh Spapa1.1.sh'
  • hit enter
    Doing so launched the game for me. I only started using Linux this year, so this is the best advice I can give other than running the game in Wine/Proton.

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Hey y'all. Just saw the updated build in my feed and to see what it was about and saw the thread here. Not sure where y'all are regarding running on the game on Linux, but thought I leave a note for other users.

I did a quick download of the new 1.1.01 version from Sophie on my Linux Mint machine, extracted the folder from the zip to my games folder, and in the main folder run 'Spapa1.1sh'

This will run a script/command to launch the game on Linux.

Once the game ran I found the shortcut as 'Spapa1.1' in my menu (can search or look under all applications) which I can rename, change the icon, move into my games folder in the menu, etc.

Ren'py games are a little weird on Linux, but this is similar with any other Ren'Py game I've download on itch. Just requires a few minutes of fiddling around. Hope this helps anyone!

Thanks for playing! <3

I hope you find the time to play it! It's only about 30 minutes long.

I was not ready for the trauma.

Congrats on the update! I'll definitely have to play the new chapter. ;D

That does look easier to read! The bolder choice stands out more too~

Just finished the demo. This is a great start! I'm sure y'all have a lot of work ahead of y'all, but this looks promising. I love the character designs, but what I really appreciate throughout is the background art all throughout with the combination of high contrast colors and pixel art. The sound design and what music there was is also a delight~

One minor note, I had to revert the font to deja vu sans in the accessibility menu due to readability. I usually don't do too well with a lot of modern pixel fonts. Just an accessibility thing for myself personally. This is just a demo though, I'm sure y'all plan to do a lot of stuff regarding the UI later on.

Looking forward to the full release~

This was really sweet! Lovely artwork all throughout~

Thanks for playing and all the positive feedback! The next one is going to take a bit since it's not for a game jam like these last two, but the wait will be worth it~

This game really was a joy to play throughout, looking forward to more gay shit. (^~ ^)

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"It's the worst place ever, but it's my home and I love it for that."
Relatable lines that go hard.

That was hot, tense, stressful, and fucked up. In the end though, I hope all these girls turn out okay. I loved it.

Relatable in regards to comforting my partner. Not in a shootout situation, but similar. <3

A short but lovely story. I love both Yara and Aparecida, how they look after and comfort each other. When they hugged I felt joy seeing these two together, moreso during the ending scene of them in front of their new home in one of the endings. Regardless of which choice the player takes, it's nice to see they'll have a happy ending, regardless of what the characters go through.

(I also love Yara's design~)

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Thank you so much for the support~ <3

I promise I won't take forever, but I do want to make this next one a bit more lengthy. Looking to be around 30k words (most likely more) right now with what I have planned.

Happy the game is doing well since the bundle released~

https://froey.itch.io/a-night-out

https://froey.itch.io/reconnected

Interesting concept, love to see more of these two~

I can appreciate a general slice of life with some good mushy feelings all throughout. I enjoyed it~

Heya, y'all used one of my sounds in the game and I decided to check it out. Really love the sound design all throughout, the minimal visuals really pop out, and the gameplay with micro games blends in well.

Cool play, looking forward to the next part~

That teaser at the super duper end, can't wait for the trauma!