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Frizja

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A member registered Jul 13, 2025 · View creator page →

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I experienced the exact same thing, I also suddenly got a huge spike (for me being 153 views also from google) (my game also has a lower normal traffic of being around 3 - 10 views) and it is also over a month old, there were also no downloads/browser plays and it was yesterday for me aswell, was it also only one game for you?

Thanks, there already sort of is a tutorial, that being the ghost in the beginning telling you what to do, but I assume you mean an interactive one

Woah, this game looks so good and polished, my only real complaint is, that it didn't seem to end properly (I had the ending and then I could just pick the other ending on the end screen again)

I really like this game, I have already played it before, when it was on the recent page and think I actually got some highscores, but they seem to be gone now (which is fine). I really really like this game, but please give an indicator, that you don't have to hold down your mouse while spinning (If there is one I must have somehow missed it), because I only realized that after a while and that defenitly made the hand spinning pain a little worse. Also umm.. I am sorry for what I did, but I was just really curious for what it would block my name and let's say you should maybe add some more words to your banned word list and maybe just make it so the rlo-character is not allowed. (I really just have to experiment with swear word filters when I see them, I am sorry)

Apart from that the art is really great and the music really fitting. The gameplay is nice and quite addicting actually.

Thanks for the feedback, I tried to make the spinning mechanic at least a little intuitive by making the screen gradually more blurry over time, but maybe I should add some other sort of indicator as well.

Thanks, I originally intended the weapons to be more about spinning (like the flail), but then later ended up adding more non spinning weapons instead. so that's probably why. The Ball mechanic was supposed to have a bit of a boost when you would spin, but I think i might have bugged it out a little.

Thanks, yeah I should probably add some more ways to do things without dialouge, I really did have a lot of fun adding some silly dalouges, so that's why there is so much of it.

This was so fun, but I honestly preffered just experimenting around with the drawing mechanic instead of doing the levels, It was really fun to try and draw a circle in the direction, that the wheel was spinning, since it would turn out wonky. How exactly does the comparing algorithm work though? In the first one I just decided to draw some fox, that was very much not simmilar to the image on the left and it still somehow gave me three stars (I guess the fox must have overlapped a lot with the circles).

Really nice game, I love the idea and really like the visuals, the sounds are also really nice. I do also like the gameplay, but I have some issues with the bug entering being random and you needing a specific amount, that could just lead people to build a small web and then just wait. (Yes, I did realize, that there was a fail screen, but It was still pretty easy to just build these webs) Instead you could maybe have the players build their web, then submit it to test it against a (not random) wave of bugs where all (or at least most of them have to get caught). I also encountered a few bugs (okay, actually no pun intended here i just realized after writing this, that that could be a pun) at least in the web version the movement of the spider is a bit jittery at times and the pause menu is in the bottom left and I can barley read, what the buttons say. (But Bugs are pretty much a given, especially in jam games and especially in web exports)

That being said I really like the idea and the execution, especially the art looks really nice, I like how the mousepointer is a cobweb. I also think it is quite nice, that the amount of string you have left is based on how long your web is and not on how long you have been holding down space.

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I really do like this game, the art is especially nice looking. But (maybe this was my fault and I just did not see a part of the tutorial), I had to look at the description, to figure out what how to interact with things and I couldn't help but notice, that something felt a little off about the description (maybe it's just the emoji usage though, I am not really used to seeing that too often) (maybe it is just me though). I also really don't get how this fits the theme "Spin and weave through chaotic enemy bullets to survive!" sounds like most games to me also I have never heard the idiom "spin your wheels like a squirrel in a cage" before, but maybe that's just me not having english as a first language. (Does the player have wheels?)

Maybe you should add an indicator, to see what you can interact with/have a part in the tutorial where you have to interact with something to proceed. Also it would be nice if there were a setting to change the mouse sensetivity.

Apart from that I really think the atmosphere is quite nice and I like the music and art, the itch page also look really nice.

Wow, this is the most serious game to ever serious, that being said, I really like how silly it is, I also think the levels are balanced quite nicely and the overall art is quite good, really funny

It is really hard and fullscreen doesn't quite work (maybe change the stretch mode in the project settings), but otherwise it is quite a nice game, the art looks nice, the player is cute and I also like the concept

I think you forgot to upload your game, it says "The developer has not uploaded a game yet..." when I look at the page

Ah, you have to sort of flick the mouse a bit into the direction, you want to shoot the ball at (spin a little)

Thanks, I assume, you mean the rat throwing mechanic, not the ball kicking mechanic, right? 

I really liked it, I think the ideas fir characters were great, sometimes I did not understand how some of them (like the alien) really worked though.  I have a but of an issue with the thumbnail though, instead of reading operator for the first time when i read it, i just read "perator" or "perdtor" and since I desperatley needed to find a word starting with p and having e r d t and o in it I read it as "predator" and thought it was about like dinosaurs ripping apart ferris wheels or something (this then changed when i read the title again though), apart from that i really like the art though

I really liked this game, but I could not quite finish it (I got stuck on level 3, I think I got the solution, but I just can't get it to spin fast enough) I like hamsters and they look so silly and cute, I also like the dialouge and the idea is very creative.  Just a tip for scaling up buttons in godot: don't scale up the button with the scale tool instead use the handles in the normal select tool and then change the font size in theme overrides (This will prevent the buttons from looking that pixellated) (unless that was a stylistc choice), also maybe you could edit the theme of the itch page (just go to edit theme on the page) and maybe don't use the comments as a description, there is a description part when you upload the game, which you should use instead (you can still edit it even after uploading and if somebody else comments, your commented instructions might get pushed down) (the itch page had no influence on my rating though)

I got stuck in the ground quite a lot and could not quite figure out, how to get any further, I could also not do a full 360° mouse turn, is that intentional? The music was a bit repetitive at times, but the Art was really nice. I also think the idea is very creative.

It's quite a short and simple game, but I also think it is quite fun. Sometimes the sound does not seem to play for me though, but maybe that is just an issue only I have.

I really liked the art and the little animations, I also think the music and sound effects fit quit well to the overall game, I would maybe change the font to a more pixel-ish font and maybe add some more vfx (like for example when your direction switches), I think a different death message for when you get too green would also be nice/maybe a mix of death messages. I usually don't really like puzzle games, but I actually liked this one quite a lot. Even without having read the tutorial properly I could get a hang of the mechanics quite quickly, I think you can tell what does what quite easily. (Maybe you could make the tutorial a little more interactive though). I also like how the levels all have different names and that the different sound outputs are split up in the settings. (Some of the suggestions I gave here like vfx did not have an influence on my rating, I just really liked the game and wanted to give some suggestions, if you wanted to continue the game)

I like the art and think the music is quite fitting, but I think it would be nice if there was some backround art/maybe more frequent upgrades/more upgrade variety (like shooting mutiple bullets for example), some more effects could also be nice and I think the enemies should also spawn farther away from the player. I would also change the movement a bit, so that you still move a little after releasing the movement buttons/maybe adding some recoil and also adding knockback to the enemies. I do like the implementation of the special object, but I am usually not really a fan of having the theme implemenation just be lorewise, maybe there could be some sort of gamplay feature revolving around time travel, but if it is lore only I think it should be at least implemented in the game a little bit (maybe with a cutscene/lore tablet at the start of the game) (if there is some sort of lore implemented into the game I might just not have gotten to it), becuase very often when you just add the theme as some sort of lore to the game it can seem like you just made a game not really relevant to the theme and then thought of something that could connect it (I am not saying that you did that though, it just makes it seem like that)

I did not quite understand what was going on/what exactly the goal was I just walked around a little and rolled the ball and then it said that I had won? (This might have just been a Web issue though, I could not try the windows version) I did like the visuals and the landing effect, but I also did not understand why it wanted microphone permissions.

I really like the visuals, it took me some time to beat it/figure out the mechanics. I think the movement could maybe be improved a little by maybe adding more control to the  jump height (coyote frames could also be good) and maybe changing the horizontal speed, to fit the vertical speed more (for example slowing the player down a little when in the air, but having them be able to jump a little higher, or lowering the speed the player has, but making it so the player keeps on sort of sliding (currently you just press the button and the player moves, but i think it would be nice if you pressed the button and then the player moved, but kept some of that momentum)), I really like the clone mechanic, but I think the clone should look more like the player rather than just a rectangle. I also think, since the player is a slime, that maybe some bounciness could be nice and maybe you should also be able to stand on the moving clone. When I walked off of the right ledge it would not respawn me, so I had to reload the page, I think music and sound effects/ambience/some more visual effects  could also improve the game, otherwise it is a pretty nice game though. (Some parts of this are just suggestions, for if you would want to continue this game, since I actually think the concept is quite nice and don't really have an influence on my rating, since we did not have that much time)

I really liked the perspective, but I was a little stuck and also could not quite figure out, how the banana was implemented, that might just be because I could not find all clues though.

Oh, you have to put the banana on the plate, then interact with the table (it has to visually be on the plate)

I found this quite interesting, but I had some issues with the movement (this might just be a issue i have though), when my mouse cursor was controlled, I would only look up and couldn't move my mouse around and when it wasn't i could only move my mouse until it would hit the edge of my screen, so I could not rotate fully. I could also not get the paper to disappear. Otherwise it is pretty nice though.

I really like the peeling mechanic and the graphics, but I did not quite understand when I could rewind time, but maybe I just misunderstood something.

thanks!

at which point did you not understand what to do? Maybe I can explain it better.

I added it

I have actually already been thinking about that too, I just need to think about which characters to add I might add it sometime soon, but probably not too soon as I am kind of busy with other stuff at the moment. Also thanks!

I really like this, I also really like the graphics and the sounds, but I do think the graphics look a bit repetitive at some points and sometimes the styles seem a little mixed, but I still really like it. I also like how it pushes you to the side when you walk into something. It did take some time for me to figure out how to play though, but then it was fun.

Thanks, the wave ending before it finishes is kind of intentional though (It also makes the game slightly harder, otherwise it could have been a little too easy)

This is pretty fun, but at first I accidently kept on placing the towers where they could be bought I do also really like the concept of being able to place them anywhere, but since there is a grid as the background I felt like it could maybe have looked a bit better if it would have snapped to the grid (but would still be placeable on the path) anyways I think it is a nice game.

Aww, this is so cute, i like forg. But i kind of feel like it is pretty hard.