I really liked the art and the little animations, I also think the music and sound effects fit quit well to the overall game, I would maybe change the font to a more pixel-ish font and maybe add some more vfx (like for example when your direction switches), I think a different death message for when you get too green would also be nice/maybe a mix of death messages. I usually don't really like puzzle games, but I actually liked this one quite a lot. Even without having read the tutorial properly I could get a hang of the mechanics quite quickly, I think you can tell what does what quite easily. (Maybe you could make the tutorial a little more interactive though). I also like how the levels all have different names and that the different sound outputs are split up in the settings. (Some of the suggestions I gave here like vfx did not have an influence on my rating, I just really liked the game and wanted to give some suggestions, if you wanted to continue the game)
Frizja
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I like the art and think the music is quite fitting, but I think it would be nice if there was some backround art/maybe more frequent upgrades/more upgrade variety (like shooting mutiple bullets for example), some more effects could also be nice and I think the enemies should also spawn farther away from the player. I would also change the movement a bit, so that you still move a little after releasing the movement buttons/maybe adding some recoil and also adding knockback to the enemies. I do like the implementation of the special object, but I am usually not really a fan of having the theme implemenation just be lorewise, maybe there could be some sort of gamplay feature revolving around time travel, but if it is lore only I think it should be at least implemented in the game a little bit (maybe with a cutscene/lore tablet at the start of the game) (if there is some sort of lore implemented into the game I might just not have gotten to it), becuase very often when you just add the theme as some sort of lore to the game it can seem like you just made a game not really relevant to the theme and then thought of something that could connect it (I am not saying that you did that though, it just makes it seem like that)
I did not quite understand what was going on/what exactly the goal was I just walked around a little and rolled the ball and then it said that I had won? (This might have just been a Web issue though, I could not try the windows version) I did like the visuals and the landing effect, but I also did not understand why it wanted microphone permissions.
I really like the visuals, it took me some time to beat it/figure out the mechanics. I think the movement could maybe be improved a little by maybe adding more control to the jump height (coyote frames could also be good) and maybe changing the horizontal speed, to fit the vertical speed more (for example slowing the player down a little when in the air, but having them be able to jump a little higher, or lowering the speed the player has, but making it so the player keeps on sort of sliding (currently you just press the button and the player moves, but i think it would be nice if you pressed the button and then the player moved, but kept some of that momentum)), I really like the clone mechanic, but I think the clone should look more like the player rather than just a rectangle. I also think, since the player is a slime, that maybe some bounciness could be nice and maybe you should also be able to stand on the moving clone. When I walked off of the right ledge it would not respawn me, so I had to reload the page, I think music and sound effects/ambience/some more visual effects could also improve the game, otherwise it is a pretty nice game though. (Some parts of this are just suggestions, for if you would want to continue this game, since I actually think the concept is quite nice and don't really have an influence on my rating, since we did not have that much time)
I found this quite interesting, but I had some issues with the movement (this might just be a issue i have though), when my mouse cursor was controlled, I would only look up and couldn't move my mouse around and when it wasn't i could only move my mouse until it would hit the edge of my screen, so I could not rotate fully. I could also not get the paper to disappear. Otherwise it is pretty nice though.
I really like this, I also really like the graphics and the sounds, but I do think the graphics look a bit repetitive at some points and sometimes the styles seem a little mixed, but I still really like it. I also like how it pushes you to the side when you walk into something. It did take some time for me to figure out how to play though, but then it was fun.
This is pretty fun, but at first I accidently kept on placing the towers where they could be bought I do also really like the concept of being able to place them anywhere, but since there is a grid as the background I felt like it could maybe have looked a bit better if it would have snapped to the grid (but would still be placeable on the path) anyways I think it is a nice game.






