This is a 0E module. Unfortunately I haven't been able to actually play 1E since TKG hasn't bothered to update VTTs for their game.
Kevin Whitlock
Creator of
Recent community posts
Hello!
I'd love to update this to 1E but unfortunately I can only play Mothership online and TKG has shown no interest in updating the character sheets available for VTTs like Roll20 to their new system.
I'm pretty disappointed, since I've invested an enormous amount of time and money in Mothership. Despite spending hundreds of hours developing modules for 0E, running a year long campaign, and backing the Kickstarter, I still haven't had the opportunity to actually play 1E.
Until TKG decides to support the online platforms that allow people to play their games, all my Mothership development work has been halted.
Frankly, I'm frustrated with the absurdity of this situation. I don't understand why they bothered refactoring their entire game and releasing a shiny new version of they don't want people to actually play it.
Until things change and I have the opportunity to actually learn and play the new system, I have no plan to update any of my modules.
Not yet. But shipping is always expensive unfortunately. The pamphlet + pdf price I have is 5 bucks from the TKG store, but then it's showing 15 bucks for shipping (I'm international, so it might be more for me).
If TKG is charging you 5+4.50 for the pamphlet, that's probably decent pricing. That said I definitely understand the frustration of seeing shipping be close to or more than the price of the actual product.
TKG paid me for a certain number of copies for their store, so unfortunately I don't have control of what they charge for it.
Looking at eventually setting this up for PoD via DrivethruRPG but there are still some kinks to work out. Shipping costs will likely be similar.
Yes these are 0E stats. 5D10 damage is RAW for the pulse rifle in the PSG.
Hugo is a full body cyborg, and meant to be extremely dangerous in combat. However, his stats are run of the mill for 0e; almost identical to those of Cutter from APOF in fact.
It's his abilities which make him insane. Taking an extra action and having friendlies on his side act first (a result of his Erudicine boosted intellect, see the tactics/command skill in the PSG for context) that make him an enemy your crew absolutely should not try to fight without great planning.
That said, he can still be ambushed and with enough flame throwers/combat shotguns/smart rifles he can be taken down quickly.
I've been running a campaign with characters who are about level 7. They've beaten some pretty beefy bosses including The Avatar of Caliban, and Jealousy of Caliban (APOF) which are absolutely horrific.
That said, once I get my hands on a copy of the 1E rules I'll be updating all my work. A new version will release to match the new combat rules and scale Hugo for that game.
Don't expect Hugo to get any easier though.
EDIT: It's worth pointing out that Hugo's biggest vulnerability is Erudicine itself. He has a physical dependance on it and if your players ham string his access he'll break down pretty quickly.
An interesting collection of bounties. Keeps to the usual Mothership approach of giving just enough information to spark the Warden's imagination without micromanaging details. Once the 3 included bounties have been dealt with the Who & Where tables will still be useful.
The format is simple and clean. Should be very easy to integrate this content into any Mothership campaign.