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FriendlySpuder

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A member registered 90 days ago · View creator page →

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Fear & Hunger would like a word with you

I added an extra panel that appears if you try to click 10 times, explaining that you need to hold rather than click incase you missed the message at the top and start clicking
Also modified the upgrades to stop mentioning the word "click" since we're not actually clicking.

Looking more into it, my ticker [the messages at the top] was supposed  to keep spamming you with the "try holding" message until like level 3. But apparently that broke at one point. With this fixed and together with the rest of the changes hopefully it fixes the clicking/holding confusion

Thank you for pointing that out <3

Thanks for all the feedback regarding the party/combat! It was kinda confusing that you couldn't start a fight if you put your spiders in the last slots, or that it wouldn't use your spider on the right most slot because it was only searching for the first 2 party members on the left.

Combat now uses your entire party, with a mechanic to slowly unlock more party slots

If I want to explore certain fights that force you to use only one single spider for the combat I might make it a separate feature from the main combat, definitely more of a mid-game thing with proper explanation on that. Probably call it something like "Solo Exploration"

You guys are great <3

Yeah that's currently the intended behavior. The beetle fight is a 2v1 fight so it only checks the first 2 slots (from the left) if they have a spider assigned.

The Amalgam is a 5v5 fight so it checks for ALL slots, even if it finds only 1 single guy assigned on the last slot it'll still start the fight.

A bit of a... spaghetti code, not even sure how hard it would be to make it so the fight just searches for the first non-empty slot in your party, so you could still start a fight regardless if you assigned your guys to slot 1/2 or to slots 4/5

Yeah most combat encounters are 2v1 fights, meaning you only use 2 slots out of the 5. With only a few specific fights using the whole party. I added some tutorial panels now explaining that

* Added tutorial panel explaining more about the combat stuff, like the party assignment

* Updated hover text on combat encounters to also show what type of encounter it is, ex 2v1, 2v3, 5v5, etc.


Though the first combat "Beetle" STILL REFUSES TO WORK. It works for all other encounters though, just that very first one only shows "Available" when hovered upon. One day. One day I'll fix that darn  one specific button hover.

Fixed! Was some weird bug with the tutorial panels disappearing after assigning the spider

1. The freeze was due to some of the tutorial panels animations just freaking out into a infinite loop leading to the freeze lol, should be fixed now!

2. The Venomancer, that freeze might had been related to the other freeze, hopefully this is resolved

3. That tip was supposed to be more like a joke, something like "you never tasted real ice-cream until you had vanilla flavor". I can definitely see how it can be seen as pre-lvl100 being not the most "fun" part.

Hi! I was definitely not expecting anyone to play this at this stage, the fact that I even got such a huge wall of feedback blows my mind. I just set the project to public so I could share it with some friends to see that there's no freezes or crashes and to fix some exploits. Apparently browser has some odd quirks compared to the Godot editor. I thought I;d only get users if I went and posted the game on reddit or something not just naturally from itch.io recommending it to people

Funny story about the layout actually. I got lazy and did not want to learn about proper anchoring of elements to the screen, and having to deal with different resolutions just breaking everything. So I just gave users the ability to move and zoom the camera themselves to avoid that whole fiasco lol

The armor being at the top rather than the health bar actually sounds great!

The ticker/chiron/radio message or whatever it's called is definitely a fun addition. I saw it in CookieClicker and I just loved the amount of humor you could express with it. Hopefully it stands out more once I add some actual UI art so it has it's own dedicated little box.

You can thank my wife for the lube message XD All messages entitled ~Wifey are from her.

Oh after level 100 it is indeed supposed to stop cycling through those specific ticker messages, sounds like something I need to fix. I have a list of "early" tips before level 100 and then post-100 which is tips about combat mainly.

The special messages like unlocking content I could try to have them colored golden so they really stand out

Yeah combat is supposed to award exp, hovering over the combat should mention how much exp you gain, but that probably didn't appear because the "reach difficulty 10 enemy to unlock" was appearing in it's place. Since I had them unlocked at the beginning to test things out. And the beetle fight just shows "available" when hovered upon for some god damn reason that I cannot figure out why XD

I am in the middle of adding FTUE (First Time User Experience) panels explaining things such as assigning your spiders to the party.

The best way I can describe it is that you caught me with my pants down, while the main mechanics are technically functioning, there's still issues and a lot of tutorial/info panels are missing. The fact that you even got so far to reaching the combat feature is astonishing and I can't thank you enough for the feedback, especially simple things like having the armor be above the health bar is such an easy change that I simply would have not thought of otherwise

Based on your feedback I added the following:

* Ticker messages are roughly double in size

* Ticker now has a "Priority Messages" system, stopping any current normal message immediately and broadcasting the new Priority message with Golden text. No more missing those "Upgrade Unlocked" prompts!

* Armor is now on top of the health bar in the panel. 

* Encounters now properly unlock when beating the respective difficulty requirement

* Added some FTUE/Tutorial messages around the combat/party features.

* Added "feedback" on the egg/spider when hovered upon and with a slight pulsing animation when holding

* Moved the combat and clicker skills to be in their respective panels, like clickers next to the clicking thing, combat in the combat panel. Still got to find a better place for them but better than where they were before.

* Fixed Combat sprites using the wrong sprites. For the most part. I hope.

* Fixed idle earnings counting its own idle rewards into the calculation


Also yey wall of text <3