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FriendlySadist

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A member registered Oct 28, 2020 · View creator page →

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Hehe, this one is really fun and very chaotic. I played for a lot longer than I thought I would. Nice job!

Yeah, I agree. I wish I had spent more time with level design and decoration. Thanks for the feedback

Very cool concept, I really like the all the interaction minigames, they become very intuitive and sync nicely with the animations.

I suck at this! This is probably the game that has made me feel the countdown the most. Also really cool aesthetic and lighting

Really nice game, the music speeding up when you have less time is cool and the levels are nicely structured. There were some stutters but nothing crazy. Very cool

I mean... Look at this beauty!!

10/10 would skip Rocket Science 101 again!

Cool concept, I feel like it might be lacking some feedback but the time as health and ammo concept is pretty dope

Fun concept and a nice challenge, it stutters a little in the browser but it's quite cool

I really like the concept and there is a lot of content and features for such a short game jam, really impressive and the twist on the concept where you are actively trying to waste time is also great!

I like the artwork and the concept, the movement feels a bit floaty and unresponsive but appart from that it's a cool game!

Damn, the amount of content and variety is incredible. It's quite fun and addictive, great job!

I actually played this for a lot longer than I thought, I really liked it and I could see this concept as a full release game. Very nice job

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Really cool and atmospheric demo, the audio design is a really awesome. It seems like it could lead to a really interesting game. The art is awesome and assists the atmosphere a lot.

I really loved the underwater section because it's setup so that you really believe that you're not going to make and raises the tension a lot. Also the fact that the time you have left is represented by the screen tinting blue is a very clever way of doing it instead of using a progress bar. All around great demo.

I initially thought the spikes would harm me and wasn't clear on how to make it past one point. Maybe changing the color to something less dark would make it clear that they are part of the background and not a game mechanic. Also I had some bugs with the rope but that was about it!

Really awesome job!

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Thanks a lot for the feedback from before the jam and now! I thought making the game quit at the end would leave you in suspense as it happens right on the climax. Now looking back on it, people might also think that the game simply crashed. When I implement a main menu, I guess taking the player back to it would be the best choice there. With the AI it was the only way I found to guide you through the process with the tools that I have as of now, but with time you should be a lot less hand-holdy and work as you mentioned.