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friendlyperson250

2
Posts
A member registered Jul 14, 2024

Recent community posts

Not entirely sure but I think I broke the level counter, it was at 21k+ when I left the game

Positives: Fun little game, relatively straight forward, I don't know how much of a tutorial it needs. Click Grandpa, Click the feed bag, watch crow get item, sell repeat.

The "outfits" are a fun reward that made me feel accomplished without impacting the game flow

Negatives: The pond doesn't have any of it's items classified like the other habitats, so going in I wasn't sure what items I would have.

I am either the least lucky person alive, or the last items are bugged. Because after spending over 1,000 mealworms each. I'm still missing 2 items, one from the musician set, and one from the mechanic set.

Suggestions:

Cap the number of ravens at one time (I'm thinking either 30 or 31-it would allow people to have one of each outfit on all the ravens in the area), maybe for higher levels instead of getting another raven, one of the existing ravens can go out multiple times, instead of waiting around for grandpa to pick up their gift. At the end when level scaling got out of control, my ravens stopped looking like individuals and started looking like an eldritch horror.

It would have been nice to see the raven's name when I hovered.

The level counter on top doesn't.... do much? If it's meant to represent the number of raven friends, it might be nice access a list of all the ravens' information by clicking on it.

Overall it was a great way to burn a Sunday afternoon

1st off, once I got the hang of it, it was a pretty interesting game. The art is all very cute However I ran into quite a few issues that really impacted the flow of the game.

  1. The Familiars
    1. It's not really clear what the difference between the owls and pixies are in practice. The description says one is brewing and one is delivering, but all of my also owls deliver and all my pixies also brew.
    2. The golems don't scale. It's kind of tied into the ingredient system, I feel like the threshold minimum for ingredients should scale either with the level of the golems, or the number of total golems
    3. It's pretty easy to glitch the familiars so they go too quickly to actually deliver the potions. It may be easier to implement a cap either on their speed or their levels so they won't break with speed.
  2. The Potions/Ingredients
    1. The research system is unclear, I kept trying to find what currency the research needed, I think it may be nice to have a line in the tutorial that the only currency is gold.
    2. It would have been nice to know I could also order ingredients in the brew menu
    3. Even with the x100 I could not buy ingredients fast enough to keep up with my shops, which led to a lag, since all shops pull from the same ingredient pool.
    4. The minimum threshold of 50 massively slowed my progression once I had multiple shops up.
    5. There doesn't seem to be a practical difference between the 3 potion shop tiers other than star can be earned at the top level
    6. I feel like the default of any new shop should be that all of the potions are on, not off. It took me a while to figure out why none of my new shops were producing anything.
  3. The Prestige System
    1. There is a glitch that doesn't reset prestige progression, so after my first prestige (which was at 35 pts), I could just sit there and repeatedly hit the prestige button without going into any of the shops to boost my multiplier, in about 2 minutes I went from 1 prestige to 30 prestige(s) just to get a 2100% multiplier. 
  4. The Stars
    1. A tool tip that you have to go into the shop to boost the satisfaction score over 83% would be nice. I sat there upgrading my familiars wondering what I was doing wrong for a long time before I tried going into one of the shops.

I just want to say again, that I did enjoy the game, hence why I got all of the achievements, 3 starred all areas, and know of some of these glitches. Hopefully this helps if you choose to continue developing this game, or at least can give you some insight for future projects.