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FridgeMan2007

9
Posts
2
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1
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A member registered Mar 26, 2025

Recent community posts

Yes, my username is sabyj.

(1 edit)

Hey I really liked your example track and it has the sort of feel I'm looking for. I'm planning on making a dark dystopian game set in a war torn mars base. I plan on doing a system shock style with a more slightly modern elements. If you are up to it I think you could compose a great soundtrack for this game.

I have a really bad problem. Every game I make I end up abandoning I know I shouldn't but I still do. I hope this will go through and I can finally publish a game. If you have any tips please help me out.

I have already pretty much finished the main menu and I am currently working on level 1. I loved all of the themes but the one that stood out the most was the Stormy Dreams and as soon as I saw it I knew how I could incorporate it into the story. Anyway that's pretty much all I have for now but I will send a few screen shots. Thanks for reading!

I've had a lot of trouble with ideas and just game dev in general. So after I heard online that participating in game jams can help make you better, I joined this one! I think it has a great theme! and I am exited to see what others come up with. My game is called White Hour (for now or I might keep it) and it replicates a dream I vividly remember. I was in various locations some from real life and others completely new. A lot of the time these spaces where odd and where made from weird geometry. However, that wasn't all of it, the whole time I was being pursued by various creatures. So, using that as inspiration, my game takes place in A video game with the same odd geometry accompanied by various real life objects (Chair, Bookshelf, Sponge, Ice Cube, Mirrors, etc.) The thing is though, a lot of these object have one feature that makes them different from their real life counterpart. For example the chair has one extra long leg and it can speak to you. A lot of things in the game can be spoken to, or you can have thoughts about them. The main part of the game is using physics and traps to evade and possibly kill your pursuers. Anyway that's all that there is for now, let me know if you have any feedback or suggestions. Thanks for reading!