i fixed it though :smirk_cat:
FregThe1
Creator of
Recent community posts
i think i got somewhere im happy with
he now shoots if you shoot, which means the player can't as easily cheese him with the minigun
here's his new hurt state
state HURT ATTACK 0
frame 5 0.06 0 0 0 NONE
frame 5 0.06 0 0 0 NONE
frame 6 0.0625 0 0 0 NONE
frame 6 0.0625 0 0 0 ATTACK
frame 5 0.06 0 0 0 NONE
frame 5 0.06 0 0 0 READY
maybe if i make it HURT ATTACK
does it even work like that? idk. if i can do that, do i need to give it new values so it shoots? i will test it and see i guess
Edit
he attacks now, but its slow and he doesnt move anymore
at least im getting somewhere
Edit 2
i accidentally made it so he shoots REALLY fast while you shoot him, but tbh its kinda funny and maybe we can look at it as "lightly punishing the player" for shooting him, the projectiles are still easy to dodge but at least you can't stand in one place while lighting him up with a minigun
I had a state that makes it so that the boss is not stunned like other enemies, so it is not cheesed by rapid fire weapons.
i was told to remove the hurt state which worked, until now
image Hubris 0 12
state IDLE NONE 0
frame 0 0.125 0 0 0 NONE
frame 0 0.125 0 0 0 READY
state SEE CHASE 0
frame 0 0.125 0 0 0 NONE
frame 0 0.125 0 0 0 READY
state CHASE NONE 0
frame 1 1 0 0 0 NONE
frame 2 1 0 0 0 NONE
frame 3 1 0 0 0 NONE
frame 4 1 0 0 0 READY
state ATTACK CHASE 0
frame 5 0.25 0 0 0 NONE
frame 5 0.25 0 0 0 NONE
frame 6 0.0625 0 0 0 NONE
frame 6 0.0625 0 0 0 ATTACK
frame 5 0.25 0 0 0 NONE
frame 5 0.25 0 0 0 READY
state DEATH DEAD 0
frame 9 0.166 0 0 0 NONE
frame 10 0.166 0 0 0 NONE
frame 11 0.166 0 0 0 NONE
state DEAD NONE 0
frame 12 0.125 0 0 0 NONE
frame 12 0.125 0 0 0 NONE
i would really like to fix this so the boss is better to fight
I know it doesn't help that i don't know what's causing it and nothing is telling me what's causing it, but i genuinely do not know.
I thought it was an entity, so i deleted it but it still crashes.
I thought i accidentally deleted a texture, but restoring things did nothing.
I don't believe its anything else similar, as i have tried restoring literally everything in my recycling bin which has worked for similar cases in the past.
Any advice is welcome, where to start looking, ideas on what's causing it, or, if i can, how to somehow port my project into a new project so i don't have to entirely rebuild the game. (i have had to do this maybe 2 times, im not looking forward to rebuilding it again)
thanks in advance
i just took the basic enemy fsm from the manual, maybe i have to actually write my own and not be lazy or maybe i did something wrong entirely
(was i supposed to keep the word image before the name that might be it)
testingboss 0 12
state IDLE NONE 0
frame 0 0.125 0 0 0 NONE
frame 0 0.125 0 0 0 READY
state SEE CHASE 0
frame 0 0.125 0 0 0 NONE
frame 0 0.125 0 0 0 READY
state CHASE NONE 0
frame 1 1 0 0 0 NONE
frame 2 1 0 0 0 NONE
frame 3 1 0 0 0 NONE
frame 4 1 0 0 0 READY
state ATTACK CHASE 0
frame 5 0.25 0 0 0 NONE
frame 5 0.25 0 0 0 NONE
frame 6 0.0625 0 0 0 NONE
frame 6 0.0625 0 0 0 ATTACK
frame 5 0.25 0 0 0 NONE
frame 5 0.25 0 0 0 READY
state DEATH DEAD 0
frame 9 0.166 0 0 0 NONE
frame 10 0.166 0 0 0 NONE
frame 11 0.166 0 0 0 NONE
state DEAD NONE 0
frame 12 0.125 0 0 0 NONE
frame 12 0.125 0 0 0 NONE
Is there a way to disable the enemy stun when shooting an enemy? I'm making a boss fight which is currently easily cheesed by the chaingun, or any weapon fast enough. The stun makes it impossible for the boss to do anything making it trivial, so i wanted to know if i could somehow disable it, whether with some setting I'm not seeing, or scripting or fsm or something. Thanks
