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FregThe1

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A member registered Mar 14, 2026 · View creator page →

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i think i got somewhere im happy with

he now shoots if you shoot, which means the player can't as easily cheese him with the minigun

here's his new hurt state

state HURT ATTACK 0

frame 5 0.06 0 0 0 NONE

frame 5 0.06 0 0 0 NONE

frame 6 0.0625 0 0 0 NONE

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.06 0 0 0 NONE

frame 5 0.06 0 0 0 READY

(2 edits)

maybe if i make it   HURT  ATTACK

does it even work like that? idk. if i can do that, do i need to give it new values so it shoots? i will test it and see i guess


Edit

he attacks now, but its slow and he doesnt move anymore

at least im getting somewhere


Edit 2

i accidentally made it so he shoots REALLY fast while you shoot him, but tbh its kinda funny and maybe we can look at it as "lightly punishing the player" for shooting him, the projectiles are still easy to dodge but at least you can't stand in one place while lighting him up with a minigun

I've gotten a step closer, i added the hurt state back but with 0 values thanks to the devbuild


state HURT CHASE 0

frame 7 0 0 0 0 NONE

frame 8 0 0 0 0 NONE


however the boss cannot attack through being shot yet, but he can move through being shot

you are welcome APerson5562

be sure to like subscribe and hit that bell

what the freg man you evil mr super evil man you

I had a state that makes it so that the boss is not stunned like other enemies, so it is not cheesed by rapid fire weapons. 

i was told to remove the hurt state which worked, until now


image Hubris 0 12

state IDLE NONE 0

frame 0 0.125 0 0 0 NONE

frame 0 0.125 0 0 0 READY

state SEE CHASE 0

frame 0 0.125 0 0 0 NONE

frame 0 0.125 0 0 0 READY

state CHASE NONE 0

frame 1 1 0 0 0 NONE

frame 2 1 0 0 0 NONE

frame 3 1 0 0 0 NONE

frame 4 1 0 0 0 READY

state ATTACK CHASE 0

frame 5 0.25 0 0 0 NONE

frame 5 0.25 0 0 0 NONE

frame 6 0.0625 0 0 0 NONE

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 NONE

frame 5 0.25 0 0 0 READY

state DEATH DEAD 0

frame 9 0.166 0 0 0 NONE

frame 10 0.166 0 0 0 NONE

frame 11 0.166 0 0 0 NONE

state DEAD NONE 0

frame 12 0.125 0 0 0 NONE

frame 12 0.125 0 0 0 NONE


i would really like to fix this so the boss is better to fight

Very minor, miniscule issue now, but armor doesn't want to work, even if I load its sprites in, it doesn't appear in game, and if I try to check it in object settings it gives me a fatal error and crashes. However, at this point I'm just glad my game works, so thanks again for that

Genuinely, I cannot thank you enough, it should work now, and I am excited to get this project going again

v1.10.5

i am using a few scripts and states, for locking/opening doors, playing music for a boss, and removing stun on the boss when it is hit

I know it doesn't help that i don't know what's causing it and nothing is telling me what's causing it, but i genuinely do not know.

I thought it was an entity, so i deleted it but it still crashes.

I thought i accidentally deleted a texture, but restoring things did nothing.

I don't believe its anything else similar, as i have tried restoring literally everything in my recycling bin which has worked for similar cases in the past.


Any advice is welcome, where to start looking, ideas on what's causing it, or, if i can, how to somehow port my project into a new project so i don't have to entirely rebuild the game. (i have had to do this maybe 2 times, im not looking forward to rebuilding it again)


thanks in advance

(1 edit)

it works, i did in fact entirely do something wrong thank you!

i just took the basic enemy fsm from the manual, maybe i have to actually write my own and not be lazy or maybe i did something wrong entirely

(was i supposed to keep the word image before the name that might be it)


testingboss 0 12

state IDLE NONE 0

frame 0 0.125 0 0 0 NONE

frame 0 0.125 0 0 0 READY

state SEE CHASE 0

frame 0 0.125 0 0 0 NONE

frame 0 0.125 0 0 0 READY

state CHASE NONE 0

frame 1 1 0 0 0 NONE

frame 2 1 0 0 0 NONE

frame 3 1 0 0 0 NONE

frame 4 1 0 0 0 READY

state ATTACK CHASE 0

frame 5 0.25 0 0 0 NONE

frame 5 0.25 0 0 0 NONE

frame 6 0.0625 0 0 0 NONE

frame 6 0.0625 0 0 0 ATTACK

frame 5 0.25 0 0 0 NONE

frame 5 0.25 0 0 0 READY

state DEATH DEAD 0

frame 9 0.166 0 0 0 NONE

frame 10 0.166 0 0 0 NONE

frame 11 0.166 0 0 0 NONE

state DEAD NONE 0

frame 12 0.125 0 0 0 NONE

frame 12 0.125 0 0 0 NONE

(1 edit)

I'm not entirely sure what's happening, but it might be crashing the game. I believe I did it right, so maybe it has to have the hurt state? 

edit

so it apparently doesn't like the state at all because i deleted the state entirely and it doesn't crash

thank you i will try that

Is there a way to disable the enemy stun when shooting an enemy? I'm making a boss fight which is currently easily cheesed by the chaingun, or any weapon fast enough. The stun makes it impossible for the boss to do anything making it trivial, so i wanted to know if i could somehow disable it, whether with some setting I'm not seeing, or scripting or fsm or something. Thanks