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A member registered Jun 08, 2025 · View creator page →

Creator of

Recent community posts

Hope that fixes it… good luck!

Thanks! (No clue why I liked this comment without replying, sorry.)

1. Ah, I never thought of checking that, thanks!

2. Not technically a bug/issue, but I will change in the next update (when this jam eventually ends).

3. Ever seen Henry Stickmin?

4. Yes, there's a reason there's no collision inside shapes.

5. Yeah, well done on taking note of what I've already addressed - real time saver :D

6. Already continued work, just can't update until the end of the jam.

Great feedback, and all will be taken into account next update!

And you fall right through the ground without warning? I think, maybe reducing the pause, but not entirely removing it.


Thank you for the valuable feedback.

Perfect! (I think.)

Perfect! (I think.)

Glad it's a challenge! And a fun challenge at that!

As a matter of fact. No. The "love.exe" does not work (what ever that is).

Thanks! :3

Haha, I actually not only had time for the tutorial, but a trailer. Wasn't satisfied. Made a second trailer! XD

Also I thought tutorials were mandatory for a good game! Guess not!

Overall, banger of a comment. :3

(1 edit)

Very well done! Don't think I personally ever made it that far, so very impressive.

Thanks for the wonderful feedback!

But addressing that final point. I assume you’re talking about before it is active. Before it is active, you cannot interact with it. Walking into the machete it is holding causes death just as it striking you with said machete would.

Pretty good game! Just a few optimisation tricks (especially for web):

For the big T.V., spawning the little T.V.s, it might be best to load them in at the start, and just keep them dormant, as I had a huge lag spike, waiting on "RUN!" for a solid few seconds, uncertain as to if the audible enemies were attacking me during this spike.

Other than that, fairly solid game! Good job, especially in a one man team - don't blame you for using a bit of AI, and at least you're honest!

Thank you so much!

But I cannot take much of that feedback, for you see, our 3D designer (Jake (mineralbrewer)) came up with most of the ideas, and visuals, I done most the lighting, and some details, as well as most the atmospheric stuff, though. The music intensifying was thanks to Jake's friend's feedback!

  • The web version not capturing your movement/mouse - reload, or esc twice.
  • Yeah… true horror…
  • Sorry for the lag - an illogical bug.
  • Puzzle horror! The panic and fear until you find out how to hit the main menu button!
  • Tysm for this amazing feedback!

Implemented most of this. You can see it if you play now! :D

I've not heard of the boss breaker yet... would you be able to send screenshots, or explain further?

Thanks for this great feedback. Will implement after the jam ends.

Has a 'Getting Over It Feel', but is a very good game all in all.

Could've done with a much, much better tutorial, and the shovel seems a bit... inconsistent.

As the title says - any suggestions? We'll read any you post, and probably respond.

Please inform us of any bugs or exploits any of you found, and if possible, include videos or screenshots!