Hope that fixes it… good luck!
FreeFormWave
Creator of
Recent community posts
1. Ah, I never thought of checking that, thanks!
2. Not technically a bug/issue, but I will change in the next update (when this jam eventually ends).
3. Ever seen Henry Stickmin?
4. Yes, there's a reason there's no collision inside shapes.
5. Yeah, well done on taking note of what I've already addressed - real time saver :D
6. Already continued work, just can't update until the end of the jam.
Great feedback, and all will be taken into account next update!
Pretty good game! Just a few optimisation tricks (especially for web):
For the big T.V., spawning the little T.V.s, it might be best to load them in at the start, and just keep them dormant, as I had a huge lag spike, waiting on "RUN!" for a solid few seconds, uncertain as to if the audible enemies were attacking me during this spike.
Other than that, fairly solid game! Good job, especially in a one man team - don't blame you for using a bit of AI, and at least you're honest!
Thank you so much!
But I cannot take much of that feedback, for you see, our 3D designer (Jake (mineralbrewer)) came up with most of the ideas, and visuals, I done most the lighting, and some details, as well as most the atmospheric stuff, though. The music intensifying was thanks to Jake's friend's feedback!



