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fredthebush

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Posts
A member registered Nov 08, 2020 · View creator page →

Creator of

Recent community posts

First of all, thank you for the great feedback I appreciate it a lot.  

1. I'm really sorry about the input management. I was in a rush trying to get the player controller that I completely forgot about other types of keyboards. If I update this game(which I want to because this game was tons of fun to make) I'll definitely add better support.

2.  I'm sorry about the problems with the camera and window title, this being my first game on Godot, and only picking up the engine a day before the jam(probably should of mentioned that in the about) I'm still very new to everything that it offers(guess 2 days worth of tutorials can't fix everything :))

3.  The original concept was to let the player know which ability that got each level, but with the constraints about how much I knew, and I struggle at UI I couldn't fit it in with the rest of the game.

4. (This one is for your 3rd image) The wonders of rushing a game for a game jam!

5. I came up with Bloll while walking around my room. I was going to go with just ball, but I thought it was really bland for a name, and I wanted something that was goofy. So after replacing the "a" in "ball" with a "lo"(I don't know why I just think words with "lo" in them are fun)

6. Originally there was going to be a timer that when it gets to 0 the map would switch, but the timer wouldn't switch the world and me being the responsible developer I am decided to just remove the timer and let  the player either lose that map or get to the totem.(The totem was from my first ever game I made and just thought it would be funny if I added it to a game that I actually published). Each time you beat a level you get a point(your score should be at the top right of the screen). Nothing special happens yet, I just wanted a reason for people to play.

I think that's all, if you have any more questions feel free to comment on this or the game or wherever I'll see it!