I liked the game, it was def goofier near the end but honestly, it fits my style of game so I enjoyed it.
FredBobYT
Creator of
Recent community posts
That is wild lol, I did this game as a benchmark for my editing technique as I know I formerly played your games before and wanted to bring some spotlight, I know that I did multiple rebrands and finally found my signature and I thought that doing a game around 2 years or so would be something nice to see especially for a game developer who probably did not think much on it for a hot minute ;)
I also wanted you to see the interactions I had with some of my own community members over this video:

That was a game, I lost all hearing in both of my ears, now I roll around in a cage begging, screaming for help, my screams are pure agony and my own dogs ears are now bleeding due to it, I beggeth, please, please don't let anyone live without a earrape warning, this is a cautionary tale of my own suffering.
7/10 barks
Funny game idea, easiest way to avoid the monster is if you don't hear the breathing, you can just hold spacebar and even when he appears, he will just be whisked away, you can also just put a autoclicker (if you are a fast clicker, just click) the location of where the log will spawn and it is more or less an infinite log glitch.
Not a bad game in the slightest, definitely has so much potential and I love the simplicity of it as I don't gotta spend and hour figuring things out and I love how you don't need to have the highest end PC to make such gameplay possible and look clean.
My only complaint is that doors and interactions suck.
The game in itself was very good but the one thing I do complain about is having no signifiers that tell you when you have collected/fixed enough or how many you need to collect/fix to move on towards the next objective.
It is a good game but should have those basic fixes and I have uploaded/am uploading a video to my YT channel when I am not going to be awake (7:30 AM EST) so you can check it out later on ;P
