Yeah, we definitely would have made more levels if we could have, and the movement is something I am going to fix and hopefully have up in the next few days. Thank you for playing!
Frazzen
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https://bsky.app/profile/passivestar.bsky.social Check out Passivestar on Bluesky and their website https://passivestar.xyz/. They talk a ton about how to achieve realistic and performant lighting in Godot. You can trust them because they were (partially) responsible for adding features like this to the engine!
Thank you so much for playing! Godot was used for this one; all the GI is baked into lightmaps, and probes + dynamic lighting for the stuff that moves, which is how I was able to get it to run in the browser. Not exactly a one-click solution for photorealistic lighting, but with a bit of finesse it runs really well!


