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Francois-Dev

6
Posts
A member registered Sep 13, 2024

Recent community posts

Youre welcome, thank you for suporting our work.

The second print "forced ntsc audio" is now available. Hopefuly this will fix the audio bug on some emulator.

That is probably because the demo does not check for tv system pal vs ntsc for music speed (its made with ntsc in mind so the music is slowed on pal system). The final release does check t.v. system and adjust music speed acordingly. I can modify the second print rom to skip that check and the music should be like on the demo. I will try to do that tomorow.

Horizontally, the map is pretty accurate. But vertically, the map has been stretched out a bit. One in game screen can count as 2 or sometime 3 squares on the map (vertically)

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The game was designed around the nes mapper 30 and from what I understand (I could be wrong) does not support traditionnal battery save, only self flashing save. Which means that if the emulator does not support flash save, in game saving will never work on this emulator until they release an update that support self flashing save. Sorry. We will update the itch page to make this more clear.

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Hi, this screenshot is from the demo, not the final game. But they both were tested and confirmed to work on the latest version of Mesen emulator. They were also both tested and working on the original North American Nes ntsc and european pal nes. The game use flash save technology for saving and that is not suported by all emulator (it works on the latest version of Mesen) it is also not suported by everdrive cart. The game will play on everdrive but not save. The physical release of the game (available soon on Broke studio online store) works on original nes console and does save.