Buenas! Quería avisar que pueden encontrar la traducción al español hecha por mi en mi canal, junto con un tutorial de como hacer las traducciones!
FrancisIV
Creator of
Recent community posts
Hi Robo! I found something weird in CopperCube related to fog and lighting, and I think it might be useful to share.
At first, I thought one of my imported models had a problem with fog — when I walk forward in the game, the ground texture starts turning blue, blending heavily with the fog color. I assumed it was a modeling issue (inverted faces or bad export), but then I realized something important:
The only surface where this doesn't happen is the native Terrain node. Every other surface made from imported models (I'm modeling in SketchUp and exporting as .fbx) shows this blue/foggy effect when I move forward, especially on large flat surfaces like streets or sidewalks.
It seems like CopperCube applies fog or lighting differently depending on whether the surface is a Terrain node or an imported mesh.
Just to clarify — I'm using the custom upgraded CopperCube binary that you released, not the official version. I don't know if this behavior is the same in the original engine, but I thought you'd like to know in case it helps improve the custom build or find a workaround.
Thanks again for all your amazing videos — they've helped me a lot!


Hace poco noté que el juego no estaba traducido al español, así que, como es un juego que disfruté y me pareció muy bueno, decidí traducirlo por mi cuenta. La traducción no es perfecta, pero creo que la comunidad hispano hablante lo va a poder disfrutar más cómodamente. Está al menos, un 90% traducido.
