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frammaa

37
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3
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A member registered 56 days ago · View creator page →

Creator of

Recent community posts

Like a much more stressful version of cookie clicker! Nicely done

Impressive amount of content considering the time, well done!!

As feedback, I think the game could use some tuning in terms of pacing, it felt a bit slow at times. Lots of time between your turns

Fun game with potential for expansion.

I wish the RNG was a bit better tuned. I got to level 12 before getting the ducks, but I had already gotten the platformer bit like 4 times. 

Nice music too!

The sounds effects were super funny. Nice creative premise! I was very bad at it though, lol

👀

Thanks for the feedback, noted! And thanks for playing :)

wow holy polished game. incredible. sooo much content and all sooo smooth. well done!!

Exceptionally polished game!! Well done!

Very adorable. The second level is almost impossible to time right, wow. Reminds me of 8bit Celeste. Nicely done! 

Nice summery vibes, nice basic tower defense gameplay! I enjoyed it, well done!

Nice very simple game, well done adding a sound track and sound effects in the little time you had! Mute games are always a bummer

Lovely simple concept and game. I liked the soundtrack a lot! Well done

Very nice visuals and sounds effects and music. It was lagging a bit for me in the browser but still very enjoyable. Well done!

That's a little visual bug that shouldn't affect the amount of fuel added to the fire. Sorry about the confusion! Some things slipped through the cracks

such a polished game, well done!!

Nice sounds and music, it could be nice to add some more enemy types or actions and fill out the map a bit more, it felt a bit empty, maybe due to the darkness

nice high paced game! the music adds to the action. bit like Neon White. Nicely done

cute art, was a bit bummed that there were no sounds, it would have added a lot to the experience.

fyi, i encountered a bug when pressing play during the tutorial, which sent me straight to the game over screen and I had to restart.

woooow this is soooo hard hahaha. Nice simple mechanics and functional art, nicely done

The simple and cute art works very well! I like the game loop, it's simple and engaging. Lots of opportunities to expand it

Great art! I could really understand how to progress though. Maybe it could be interesting to introduce the mechanics one at a time over multiple levels/time?

Such pretty art style and sounds! You should update the game once the jam is over to fix the bug, I want to play it past the first level :)

nice art and sounds. made me realize how much i suck at poker lol

Very cute! I liked the art and the gameplay was quite creative. I think it was a bit too easy, I beat every level in almost no time

Thank you for the comment!

Thank you for your comment! Very happy to hear we hit the right spot in the difficulty

The code was far from optimized unfortunately :( We plan of flashing this out and improve it!

Thanks for playing the game all the way through and leaving a comment <3

Very cool premise and creative characters! Can't believe how much content you crammed into this in such a short time

Very funny premise and title! It would be fun if there where more obstacles, like maybe the gnomes would drown if they fell in the water

Nice pixel shader! and the sounds effects are very funny :P

Cute platformer but the controls aren't super intuitive, maybe use space to jump instead of W, and shift to dash? Good effort!

Thank you so much!

Thank you for your comment! Did you manage to complete the game and find your tent? :)

excellent game!!! really enjoyed this. It scratched my itch for management games with a really nice ambient soundtrack. Don't know how I would improve this. I was confused at having to click the house again in order to make new peons and messed my run, but that's probably a skill issue

very cute, excellent way of introducing the various blocks and concepts! I think the levels felt a bit bare at times, maybe nice to fill up the space a bit for a future version

Hi, thanks for your comment! The game is meant to be in isometric perspective, hence the difference in speed, but we agree that we can convey that better. We'll refine this!

Thank you so much for the sweet comment! We are planning to refine the game further now that the crunch of the game is done :)