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YAoGuang

17
Posts
27
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A member registered Aug 13, 2025 · View creator page →

Creator of

Recent community posts

I've fixed the bug. Hopefully everything works properly now! 😊

Thanks for your feedback and support! I’ve confirmed this is indeed a bug. Sorry that I didn’t do more testing on the exported build before releasing it. I’ll look into it and get it fixed as soon as possible.

Hey Au Crowne,

I made a small visual novel demo and cast Eve as one of the main characters.

I uploaded it to Itch: https://fragule.itch.io/twilight-moon-academy-the-purloined-letter

Thanks for creating such a lovely asset pack, I really like!

It looks like my account was under some kind of comment restriction before, but it seems to be fixed now.

I also sent you a message on X a while ago, so don't be surprised if you happen to see it later. 

Hey Memmo,

I made a simple visual novel demo and had Clara as one of the main characters.

I uploaded it to itch: https://fragule.itch.io/twilight-moon-academy-the-purloined-letter

The game might not be very fun, but Clara looks great. 😆

She has a lot a lot of expressions. The game probably doesn't have enough scenes to use all of them, so I also put her on the title screen. Just click, can switch a preset expressions.

nice and thanks!

Don't worry, just a minor issue. Thanks update! <3

Hi Memmo,

While working with the PSD files, I discovered something absolutely incredible.

The naming! inside the expression layers is complete chaos! 

Some folders are called "eyes" and "mouth", some are "xxx_eyes" and "xxx_mouth", some are named after the expression itself, and some even have another folder nested inside.

It's not a huge issue or anything, 

but it definitely gave me a hard time while trying to write a script to automatically export the layers.

Just wanted to drop by and complain a little. 😆

cool, this very good!

very good!and very good assets!

It’d be great if there were an all-in-one bundle that included all the related assets.

It would be better if, between the different states of a card, there’s a bigger distinction between monster(creature) and other types of cards.

Thanks! <3

Hi Hanker,


I’m currently working on building my game using your card UI assets, mainly the card template with the text box from the “New Versions and Variations” section on the webpage.


As you know, card games often categorize cards by rarity, and I’m trying to implement a similar system. However, I’m struggling to figure out how to visually distinguish rare cards from common ones by modifying the card elements.


Since colors already have specific meanings in my game, I can’t rely on color changes. Do you have any suggestions for indicating rarity through other design elements?


Thanks!

It's wonderful, thank you! I'm happy to wait, don't fell rushed. I'm looking forward to the update!

great, it's perfect. I just wanted confirm whether the bust portrait includes additional facial expression variations?

Masterpiece, very great