I've fixed the bug. Hopefully everything works properly now! 😊
YAoGuang
Creator of
Recent community posts
Hey Au Crowne,
I made a small visual novel demo and cast Eve as one of the main characters.
I uploaded it to Itch: https://fragule.itch.io/twilight-moon-academy-the-purloined-letter
Thanks for creating such a lovely asset pack, I really like!
Hey Memmo,
I made a simple visual novel demo and had Clara as one of the main characters.
I uploaded it to itch: https://fragule.itch.io/twilight-moon-academy-the-purloined-letter
The game might not be very fun, but Clara looks great. 😆
She has a lot a lot of expressions. The game probably doesn't have enough scenes to use all of them, so I also put her on the title screen. Just click, can switch a preset expressions.
Hi Memmo,
While working with the PSD files, I discovered something absolutely incredible.
The naming! inside the expression layers is complete chaos!
Some folders are called "eyes" and "mouth", some are "xxx_eyes" and "xxx_mouth", some are named after the expression itself, and some even have another folder nested inside.
It's not a huge issue or anything,
but it definitely gave me a hard time while trying to write a script to automatically export the layers.
Just wanted to drop by and complain a little. 😆
Hi Hanker,
I’m currently working on building my game using your card UI assets, mainly the card template with the text box from the “New Versions and Variations” section on the webpage.
As you know, card games often categorize cards by rarity, and I’m trying to implement a similar system. However, I’m struggling to figure out how to visually distinguish rare cards from common ones by modifying the card elements.
Since colors already have specific meanings in my game, I can’t rely on color changes. Do you have any suggestions for indicating rarity through other design elements?
Thanks!
