Thoughtful response. I didn't think to check the original publish/project date, to be fair, so thanks for pointing that out for me
As for your projects, more power to you, i guess lol, you don't owe me an explanation XD. I just have my own bone(s) to pick with the AI market sector as a whole, so try not to use any of it in any part of my projects as a result. And like I said, I saw a different plugin for RPGMZ that I was extremely interested in and excited for, then on further investigation, the creator used AI to generate 100% of the code and assets. So not only was it no longer a fit for me, I wasn't even confident it would *work* anymore lo
Fractured Gems
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Don't have a download version available publicly, since for a while there I was putting out very rapid updates, and I wanted people to be playing the latest version, so it was browser only
I'm currently working on an original game, as a break from FF7FS but will be coming back to it after. My plan is to post a downloadable version when a good chunk of Act I is complete, to make it worth the trouble, you know?
By all means, feel free! And when I was reading the rulebook last night, I must have missed that I did actually put in the necrotize rule...I suppose I can playtest and see which one is more balanced. Feel like sharing anything you make here via google link? I haven't come back to editing this game in some time, since it was just a random passion project
I forgot to include the BTs HP, didn't I? So sorry. They should have 8, each.
Another rule I forgot to include from my notebook:
Upon death, your body necrotizes in 1d6/2 days, rounded down (so rolling a 5 would mean it necrotizes in 2 days).
You have until then to "deliver" it to a City for disposal.
I'll add those in and update the rulebook asap!





