The game is fun and is an interesting and unique take on a genre i feel doesn't usually come with much new anymore. Definetly could be improved upon, like making what abilities you currently have available easier to see, or adding more variation to them, but what it has right now is already quite good and works pretty well while not taking away from what makes this genre of game fun.
FPxl_150
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Interesting concept with simple but fun gameplay. The game is a bit easy to exploit, as just training your base strongest guy twice each day and getting a different guy to work then getting the strongest one to go to fight on the last day makes the game a breeze, but I don't think it takes away from the enjoyment of the game. It's definetly a well made game.
This is an amazing achievement for how small the timeframe was even when considering the higher than most usual amount of people that were behind the different facets of the game. Everything here is really highly polished and has clear effort behind it. I did have some issues with the game tho. First, there no being any way to restart other than reloading the game or just wasting the amount of moves you have is a bit of an annoyance as it meant every time I commited a mistake I pretty much had to just close fullscreen, reload the page, wait for the game to load back up or just continue knowing i would get a game over anyways. The second issue was a bug that when I went into one of the elevators to the next level (the one at the end of level 2 I think) it stayed behind, and once I reached the next level I just fell through the floor, which led me to have to reload the page again. Even then, I cannot in good conscience say the game is anything less than a 5/5.
Really unique and interesting concept, sadly, while I think both gameplays are really fun separetly, together they don't mesh greatly. I still think the idea has a lot of merit and again, the two types of gameplay are well done and fun, but the change between one and the other is too sudden and both are too different to work as one unit. All the rest of the assests are also good for how tight I imagine the schedule must have been and the fact the whole game doesn't have many technical issues with the limited time definetly deserves praise.
Great concept that lends to fun puzzles and good platforming challenges. One issue i had was that sometimes it seemed like the jump button didn't work, but outside the last level, it wasn't too much of a problem. Art is simple but pleasant looking, and the difficulty options were a nice addition that added a good challenge, is impressive each level felt like you still almost a second of leeway even in the hardest difficulty. Would love to see more one day, but right now, this feels like a full experience.
I'm a bit mixed on this game, on one hand, the goal drags a lot and it's not very fun, but on the other, it gives the game so much uniqueness and does great for the storytelling... The art is genuinely beautiful. If I do have one gripe I have to mention is there being absolutely no sound effects. In a way it adds a lot to the experience of doing a boring job task over and over, but it also makes the game feel like it's missing something... Overall I still think this is a gem of a game, and just love it.
Simply a fun and funny game, seriously wish it had more cause it was just a pleasant time. Only one issue I found is with level 2, restarting causes all the barrels to make noise together and gets incredibly loud to the point of hurting, which being the level with the most possible need to restart out of all of them, makes things worse. But otherwise, I genuinely would play more if it was continued in the future!
Seriously unique and interesting idea for a game. The game oozes style, the music is nice and I enjoyed the game. One thing that I think really hurts the game tho is how big the player is in comparasion to everything else, as it makes things like platforming really difficult sometimes, spikes and enemies really hard to see, and can lead to getting stuck in between blocks (tho the changing scene alleviates this last issue). Also the HUD is really cool, but really hard to see, specially the timer. Still, the game is fun and again, and it's style really makes it stand out from the rest
Great idea for a game, the base gameplay is fun and this is already good enough to be called a full experience without much polish, which in four days, is amazing. I had some visual glitches with the ladders a few times and i think sometimes the game would need me to hit an input multiple times before it was registered, but those should be easy fixes and outside of that all i can say is that some layouts were a bit too easy while others were almost impossible to touch the generators without the coins, but this is seriously a great game even outside of the context of a jam.
Really interesting idea for a game, would really love to see it expanded upon in the future. The presentation, specially in the tutorial is stellar. The artstyle is simple but really unique and pleasant. My only issues are the complete silence outside the attacks and parries, not there being more than one attack to avoid and how much time it can take between attacks. But even then, this one is a fun game that has a core idea and executes it really well.


