Thanks for fixing the bugs, everything is working now, hooray!
Foxymillian
Recent community posts
Now, using runes, an error pops up:
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.ColorSelected (Item item) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.SetCurrentSelectedItem (Item item) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.OnRootEnabled () [0x00000] in <00000000000000000000000000000000>:0
at PauseMenuManager.SetEnabledRoot (UnityEngine.GameObject root, System.Boolean exclusive) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.SetMode (InventoryUIMode newMode, Inventory newChestInventory) [0x00000] in <00000000000000000000000000000000>:0
at Item.Use () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
Version 1.4.5b. I go into my save and an error appears, after which the inventory does not open and it is impossible to move in any direction. Here's what was in the error:
System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.ColorSelected (Item item) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.SetCurrentSelectedItem (Item item) [0x00000] in <00000000000000000000000000000000>:0
at InventoryUI.OnRootEnabled () [0x00000] in <00000000000000000000000000000000>:0
at PauseMenuManager.SetEnabledRoot (UnityEngine.GameObject root, System.Boolean exclusive) [0x00000] in <00000000000000000000000000000000>:0
at PauseMenuManager.Toggle () [0x00000] in <00000000000000000000000000000000>:0
at Player.Update () [0x00000] in <00000000000000000000000000000000>:0
There was such a problem, on the new version of the game in my save, I am offered to choose either GPU or OpenRouter, but there is no choice where to choose the server? I have a laptop on which everything works and I can play through the server, but there is no server selection on the computer, only GPU and OpenRouter. How can I fix this?
Are there plans to increase the daily limit on communicating via a remote server in the future? 1800, if you play all day, it's very low. And, of course, if you take off your clothes or NPC's clothes, see the naked model and not always that they are wearing clothes. It would be interesting to see this in a public bath in the game :)
Greetings. I wanted to ask you a question. Will there be any debug menu or something like that in the future to spawn some things? Just acting out my character's role in finding specific things could be useful. And yet, as for me, the character's hunger and thirst are growing too fast, maybe this can also be adjusted in the future to make the speed lower or higher?
Is it possible during conversations, when for example 3 people are talking, to make a button to continue and not to say something yourself? Because there have been cases when someone turns to someone and instead of continuing the game offers to say something to me. Will it be possible to make two buttons in the future to just skip your action and let the other one speak?
I have a problem again. Why is it that using the GPU server I have an error in the game and in the Koboldcpp console.
[00:12:25] CtxLimit:3698/4096, Amt:114/512, Init:0.03s, Process:10.28s (348.64T/s), Generate:52.52s (2.17T/s), Total:62.80sGenerate: The response could not be sent, maybe connection was terminated?


