Not my peairs!
Foxolotl713
Creator of
Recent community posts


Not sure whether the display beyond 5 digits is just broken or the calculations too. dont think i was scoring that much, even though pair+pear is quite good. (got it to +150 fire and +200 points) Maybe a win screen would be nice.
Can you not use a word twice in the same run? if that is the case, i would love a list of used words.
Played the game for a little bit and it is not bad, obviously shops etc are still missing but i like the idea. How many different special words are there currently? I think i found maybe 10 but i know that more exist via screenshots and hints. I would love to have a dictionary which lists special words that you found with their effects and ones that you havent found as ???. Right now it feels a little overwhelming to remember and build all words.
One issue i noticed is that the next level animation briefly pops up when you game over, which i think is unintended.
As a german, i would love to see a localisation as i dont recognize many words that score and could maybe help with that.
One last thing: How does the scoring work? Does each letter have its own score which gets added together or is the value set for each word?
Completely forgot to tell you that i finished my game (at least for now). Thanks again for letting me use this music, it really adds more depth to the game. Here is the link in case you want to try it: https://foxolotl713.itch.io/pawn-of-power
I was thinking about some sort of mega cards which are very strong but you can only take one of them throughout the whole game and they are pretty rare. For example:
- An extra life each round (not sure how overpowered that is)
- 3 random non-mega Cards (needs testing for the number)
- Bullets fly three Times as far (dangerous with selfharm)
- For every bullet you shoot, one is sent out in the opposite direction too (maybe too weak as it only really works with splitshot or quickburst)
- Nerf: Opponents movement controls are inverted (very funny)
- All your constructs are duplicated (Gives a use to the category)
Feel free to use these or change the numbers or just ignore the whole concept.
More cards:
- Boomerang: Bullets return at the end of their trajectory and go back to the point that they were sent out from in a straight line
- Cure: Remove all nerfs in your deck (and maybe immunity to future ones too)
- Slowdown Bullets: Bullets slow down the enemy if they are nearby
- Dash: dash by double tapping in any direction (with cooldown of course)
Some other things:
- Theres a little spelling mistake in the Jump Sustain card where it says Sustian
- For some cards it would be helpful to have a number, for example how much faster do you reload or move
- If youre already making a longer gamemode, you could also add a Quick game Mode where you get one mega and two normal cards at the beginning and only play to three points
- is there any problem with players taking the same card multiple times? That would be interesting
- I saw this at the PLAY Creative Gaming Festival, in case you didnt know your game was featured there or were unsure wether it would reach anyone through that
- Maybe add a way for customizing the controls and add Controller support


