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FoxJumpsOverTheMoon

11
Posts
A member registered May 01, 2024 · View creator page →

Creator of

Recent community posts

Thanks stranger, appreciate you playing and wish you luck finishing the game. 

Thanks for trying out my game, glad you had fun. I don't know if you saw my description but there is addition risk/reward with removing cookie checkpoints / gaining score. At some point I would like to address the camera and mouse position issues and add more additions to the game.

Awesome visuals and procedural animation. My laptop can't really handle all the effects, but its very creative and unique to play.

The level design, is great. Movement is fun and responsive.

Good controls, feels nice to play. Falling scorpions are maybe a little too fast. Great job overall.

The vibe of this game is great, I also chose a drawn artsyle for my game submission and I really dig how you utilised it. Well done, please flesh this out, maybe in mutliple direction rooms and varied deals, I would love to try a full game.

The fire simulation is good, I'm not very good so I think I couldn't have been a firefighter in a previous life. But awesome job, fun and neat visuals.

Very creative, I hate those little demon creatures. I think siren head should have been swapped with a entity of similar theme to the other enemies. Really enjoyed it thanks. I'm sure the full game woud definitly be more rage inducing maybe ;).

Obstacles are simple but fun to dodge. Well done. Possibly, to add to the risk it for the reward, picking up the mouse might make you slower but allow you earn more points for a highscore. Also maybe you can place it in a safe zone sometimes, while you avoid faster moving lasers and traps. 

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Thanks for your comment, I thought it would be cool to give the player control over how diffcult they want to make it. Your completely right about the controls and the fact that velocity and acceleration should be halted at respawn. Sorry if you couldn't make it pass a certain point cause I accidently in the end, left a build of the game that is impossible to complete past a jar obstacle that prohibits jumping/launch reset.

I liked the stretch animation of the character, gave it more life. Simple, but I liked the idea of trying to reach as far as you can before placing the flag. Only thing is adding variation to the obstacles to make things interesting. Your character always jumps, so maybe that lends itself to some ground based obstacles as well. Had fun, well done.