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Foxhound562

79
Posts
6
Followers
4
Following
A member registered May 30, 2024

Recent community posts

It was nice! I do wish there was a little more ambience and more steady controls, but it wasn't bad!

Love the atmosphere! You really nailed it!

It was nice! Would love to see what happened before and trying to explore there!

It was nice and short. I did find the stealth part to be funny

10 out of 10! Not quite horror, but it was a damn blast!

I liked it! It felt just right when it came down to the build up!

I liked it! Could've used a bit more build up, but it was good

I liked it and the build up! It was beautifully done in a way that felt tactful!

I liked it! Had a really fun charm behind it! I do wish on full release to see more build to some of the scares and just a touch of extra ambiance, but I can't wait to see it finished!

Loved the build up!

I liked it. Maybe the bad ending should've had a little extra interaction from npcs to sell home the feel of it, but it was good!

I loved it so much! The theming and the build up was perfect!

I liked it! It was fun to play!

It was a ton of fun and felt like a nice spin on Buckshot Roulette!

It was fun! The nod to customer support felt nice to see!

Loved every moment of it! This is something I'll definitely be playing a ton when I'm feeling in the gambling mood. I do wish the lever had a shade of red since I completely glossed over it on the first attempt or having the rule book directly to the side. I can see things like a growing glossary each time something new is added to play.

It was fun! Had a good amount of tension!

It was nice and short, I liked it.

I absolutely loved every moment of it. Really was able to sell it to me, and I can't wait until multiplayer comes out. Something that would really bring the atmosphere together, in my opinion, is to have that occasional loud ambiance of nature between the time it takes for some customers to get inside, like the yell of a mountain lion, fox, or the caw of a crow.

Could've used a bigger build-up and interactable, but not bad.

Loved it! Especially that chase scene was nice

Loved how you conveyed the story. Really good use of environments, but I wish the ending had just a little more.

I liked it! Good build up and suspense!

Loved the depressing monologue. Really set the mood just right.

Nice one! Digged the atmosphere!

Loved it! Really digged that atmosphere and build up!

Loved it and the atmosphere! Really nailed home quite well!

I like it! It has a lot of potential of getting popular. I think what it really needs right now is just a bit more dynamic so it catches more attention. Enemies that shoot bouncing projectiles, movement speed increase buffs, power ups, and item pick ups is a good way to do that. Another good idea is as the level increases, the area slowly expands outwards while spawning in objects like rocks or pillars that block the player and enemies alike.

I liked it! Short and sweet!

It was fun! Had a great time!

Loved it! Couldn't help, but cackle at the gains.

Loved it. Hit right in the feels and had a good build up.

It has a lot of potential! I can't wait to see more!

Loved it. Found it to be really charming and funny!

Loved every moment of it! Really charming and had great atmosphere! The banter of the MC was really charming!

Love the charm of it! Really nailed the atmosphere!

It wasn't bad but it needs some quality-of-life improvements, like some minor sprint and dialogue skip to help with getting the other endings so it feels less tedious. The atmosphere was good, though.

I liked it! It had a lot of charm and the camera angles worked perfectly!

Loved it! Every turn felt charming and I'm going to keep my eyes on this when it comes to full release!

I absolutely loved this! The atmosphere feels amazing and pulls you in nicely. Love to see the full release when it does come out!