Hi Anwynn,
Your review means a lot to us, thank you so much for taking the time to let us know how you felt about the game. And thank you for supporting our Kickstarter.
❤️
Hi there! I'm so glad you liked the game so far, your feedback means a lot. As far as the yandere, the game isn't a traditional yandere, however the three main characters (Iris, Seth, The Dust Hunter) are capable of killing their love interest. We used the yandere tag to define this and appeal to people who are interested in darker romance, which is very much Garden of Seif.
There are happy endings, and then there are death endings. Seth may pretend to like you, but he does have an ending where he chooses to kill you.
The Dust Hunter has a killer ending, and there's also an ending where Iris kills him.
Even the killer endings blur the line between enemies and romance, as the love interests (and even the MC) have feelings for the person they are destroying. This is shown the strongest in Seth's killer end.
Hi there,
I am sorry that is happening for you.
First I want to say that Steam has a 2 hour window for you to refund the game, so if you played for more than 2 hours than they won't initiate a refund. I just wanted to let you know before you launch the game again in case we aren't able to solve this. I am not sure what itch.io's policy is for returns, but they may be more lenient.
Now as far as troubleshooting: screen flickering typically occurs due to incompatibility between your system and the game itself. I would need to know more about your PC specs. Garden of Seif can be more graphic heavy than other visual novels due to the cinematic scenes.
The issue could be your screen refresh rate. If the refresh rate isn't synchronized with your video card, It can cause a flickering image. https://www.coolblue.nl/en/advice/set-up-refresh-rate-monitor.html
This reddit post has some other recommendations:
https://www.reddit.com/r/visualnovels/comments/ypjas/so_any_of_you_have_problems...
Thank you so much for this wonderful review! I am so glad you enjoyed the twists, we had a fun time writing them.
You are the second person to mention the idea of Iris as a love interest, that's not something we ever thought of before! We have toyed with the idea of adding The Emerald Huntress as an LI for Iris one day.
This was an interesting and nicely written. I enjoyed your emphasis on how important it is to be sincere and how you genuinely want to help other indie devs.
"But how the hell could you, let alone myself, go through with doing something so corporate?" This sentence interested me and I have heard something along these lines before. If I line this up with my current marketing work, one could argue that I posted content with the intent of gaining a playerbase and thus gaining customers, which may be perceived as corporate. As a mostly solo indie dev, this might be more forgiven, however I wont deny that my personal goal is to make a living doing what I love. I believe that I can my game can bring people joy, and that makes it valuable. Having a product that I believe can bring entertainment to someone's life makes it worth selling (and this can even apply to a game that is free and is simply marketed with the intent of gaining players).
I love my game and therefore I want to share it with others, which is what makes me find joy in marketing. I come from a background of content creation in entertainment, so I believe this may be part of why marketing is something I can embrace.
I've never had a huge player base, so I can only imagine how scary it'd be to have a swarm of negative Steam reviews or worse. There is always a risk to putting yourself out there.
For me, the risk of putting myself out there is far less scary than the risk and thought of my game never seeing the light of day.
Hope this helps!
YOU ARE AWESOME!
Hi! Don't be sorry, I can explain :D Kickstarter is all or nothing, so if we don't reach the initial funding goal of $9300 USD then we won't receive any of the funding. This also means that anyone who pledged will not be charged, rewards won't be received, etc.
The game development will not stop if the goal isn't reached, but since I am a solo dev things get complicated without funding for a project of this scope. I'm going to make an announcement on the matter soon.
Thank you so much for taking the time to give such wonderful feedback! The way you have described the story is exactly how I wanted readers to perceive it. I will definitely need to polish the description better so that other potential players will know more about the story right away. I'm glad you liked it and I hope you will enjoy the next chapters as well!
Hi! Since our original demo release in 2020, we have enabled the option for players to donate. It is appreciated by not required at all, and you can simply choose "no, thanks take me to the downloads." (If this option is not showing for you, please let me know and I will get that sorted out.) It's unfortunate that itch.io is very tricky with their placement of the donation button and I wish that it was less deceptive.
As a small studio led by myself, this project has been self-funded for many years. I did not know if I would launch a Kickstarter, and it was only going to happen if we felt far enough in development, which is now. Donating on itch.io has no relation to the upcoming Kickstarter.
I hope this response clarifies the situation for potential players. I stand by the notion that demos should be free and that was the intention of the Garden of Seif demo, so I hope this doesn't make anyone feel inclined to donate.
I want players to have the option to freely play the demo and see what it has to offer because I think the demo as is will show that the full game is worth purchasing.

Curse of Gravehollow Peaks is a standalone side story with the some of the same characters from the main game. You do not have to play the main game (Chronicles of an Assassin) in order to understand anything since each are their own story. Curse of Gravehollow was just made for fun while we develop the big game! Hopefully that makes sense :)