This is great. Love the combat. All it needs is more enemies and more scenes, and it's perfect
Fox
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This game has a lot of potential. I think the story could be a lot better but I do love Minami and the art is fantastic. What would really help the game though is to clean up the exploration a bit. These types of games thrive on the little repeatable interactions that break up the monotony of unlocking the bigger scenes.
Finishing the Stay option on the subway (and maybe increasing the chance it happens) would be huge, and others like it would add so much. Like a Student at the school who will pay you a little bit for services, or the chance to get groped by a customer at the convenience store. It would make revisiting these locations over and over a lot more exciting
Oh hell yeah, that's awesome. I saw it in the planned features and logged in as fast as I could. I'm happy to have helped out, and thank you for listening. I know first hand how hard the art side of this can be, so I really appreciate it. You guys are great, I'll be following VERY closely, and VERY patiently
I actually brought up the idea of Chiro getting more involved because of the scene with Rusty at the beach. She does instigate that one all by herself. So I think it wouldn't be too unnatural of a progression for her to realize she can service enemies as a means to an end. She's already open to using sex for favors.
I do get it if the game doesn't want to go down the corruption route, but the seeds are definitely there.
I need to talk about the newest update because I love this game. The devs seem to worry a lot about combat quality (which is great btw), but I think what they really need to focus on is H-Content.
The areas are too big and sparse for only two enemy types each. Different animations/positions would also help a lot with variety. The reused enemies in the train made me realize this, it was nice that there wasn't only Conductors but a unique passenger/groper enemy would've been perfect.
There's also the age old issue of only getting sex animations when knocked down kinda sucking. It's a nitpick, but giving Chiro a way to instigate would help. Enemies having a knockdown & service animation would add so much.
Anyways, I'm in love but it's just a bit sparse. I get wanting to focus on new areas each time though, and that this is all easier said than done. But there's so much potential here!