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FourteenSeventyFive

76
Posts
3
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194
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A member registered May 09, 2022

Recent community posts

(1 edit)

Just add SLURRY or BULK to the filltypes in the trailers .XML file.

Thanks!

Went to use this the other day after not for quite a while in game. Couldn't get it to sit still when turned off and out of the vehicle, it keeps sliding and bouncing slightly from the rear end. Won't stay in one spot or on a trailer (not staying on a trailer is the bigger annoyance lol). Just letting you know because it's a nice mod that fills a size of loader there isn't many of.

Where's the DL link after the update? Definitely want to give this map a try!

Thanks!

How come this has been coming soon for 2 months lol. The truck could be pretty awesome but it's missing a few things in it's current form. Like a tag wheel option, more racks, shorter frames for the tandem axles, etc.

With Thundr's winch script would you be able to make the winches functional? Nothing besides base game as the script is what changes the functionality, but would be nice to be able to pull vehicles up onto the trailer and stuff. Trailers are great by the way! It's nice to have more choices to use.

Even though base game and "normal" maps technically have rowcrops in them like corn, etc. They are not what is called "RCR" as row-crop ready is something that has to be implemented at the map-making or editing level with the individual crops and also requires a planter with it's own individual work areas for each planting unit.

Connection hoses and/or electrical? Not sure if in real life the drill has them but I would assume at least some for the row markers. Not to bug but for whatever reason when mods don't have proper hoses it bothers me to no end. Lol no rush or anything just thought I would mention it and ask about them.

If you can't find one it probably just uses the basegame one. Change the file path in the map.xml to wherever you copy the basegame one to the map folder, do that, then add alfalfa to that.

Also the front bumper is missing, and some color selection for at least the cab would be nice! No rush just a few things I forgot to mention. Thanks.

Nice thanks! Happy new year!

Any possibility you could put a trailer hitch on the back?

Any chance you could convert the other mack with the loader mounted behind the cab?

Very nice! Thanks!

Nice! Looking forward to more releases from you! Thanks lol.

Just noticed the deer in the top right of the picture lmao.

Thanks for the real version! Looks great!

So is the conflict between MS and State Controller mentioned in the desc of the meridian tanks page also present with the MS version of this trailer?

(1 edit)

Non-Manure-System version/Standard base-game triggers

(1 edit)

I guess the only issue would be now, that I don't really know what maps have enough water to place them lol. Any suggestions? I have the placeable water planes pack but a map with enough already existing would be nice. You're the man btw! Always with the amazing mods. (Also no rush on posting the ships! Only wanted to let it be known there's more of us that would like to see if we can run them.)

Pls release the ships, let our systems decide for themselves! Lmao

It says at the bottom of the desc above that it's only the standard non-MS version released at the moment.

Yeah honestly, I think most people would prefer a release with ongoing updates and fixes, as that allows people to get their "fix" for the mod they're waiting to use. While also allowing the modder some extra time to fix any minor errors or issues that are left, plus they get the people trying out the initial release to crowd-test the basically finished mod for any outstanding problems, etc.

I mean, considering it's the initial public release, and it's a legit buildable wind turbine, and it's Jeremy, I would say it's probably safe to assume that either those errors are very minimal (can't see your pic/post of them, too small) and will be fixed asap. And/or they don't affect much if anything, and will also be fixed asap if possible.

All I've ever done since terrafarm came out, was take the newest version number of TF as my "main" used version. Then as people release edits and buckets and equipment with either the files for TF, or their own version of TF that includes their equipment and stuff, I add all the files from everyone else's TerraFarms, etc to my "main" version of TerraFarm. All it is, is adding individual files into the mod's folder(s), adding text to a text file, and then zipping it back up as a mod.

Very nice, will give it a try tonight, Thanks!

Yeah the head is showing up in the store but the machine itself will not load in unfortunately.

Thanks, Great to have you back!

Also, is there any way to make it so I can put the pieces of the demolished house into a large wood chipper of some sort? it says the pieces are wood and recognized as a log or part of a birch tree but they won't feed into a wood chipper. Sorry for the questions but I would like to figure it out. Thanks.

Very nice sir! Looking forward to giving it some use today at some point, thank you!

Sweeeeet, thanks!

Yoo this one is beautiful! Thanks for this and all the others. The FS mod releases are always the best part of this time of year ahah.

Beautiful, Thanks!

Nice thanks! Happy Holidays!

Merry Xmas! Thanks!