Very engaging collection game. I liked the leaves falling and many of the design choices. Figuring out what to collect was a bit frustrating at time and I couldn't get the 3rd apple icon and the sapling looking icon next to it. Maybe hints for how to collect each one? Other than that I enjoyed!
I Am FourSquares
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I like these type of games, the biggest one I remember sinking a ton of time into was the wilderness section of Anti-Idle during the flash game era. Love the plant art and the slight randomness the game has. The gold value seems to scale a bit too exponential where the 3rd zone gave me so much I could max out nearly everything and skip the 4th entirely. Very fun!
I love the graphically choices on this game! I am a big fan of the tower defense genre and am currently making one myself. I like the idea and think this execution is good. I feel the turrets are a little too strong being able to hit enemies across the map and the player is a bit weak by comparison with the limited camera view. Maybe a mini map or camera zoom could help. Very well done!
Very well made concept and mechanics. I like the game idea and the execution. This game certainly starts cozy but doesn't stay that way for long! Very fun and engaging. As you mentioned, sounds and music would have been a good addition. The shop was a bit unclear too, maybe change the UI button to make it a bit more clear. Very well done!
Cute little platformer game. A mini map like others suggested would be a good addition. The art looks really good but it seems a big disjointed, I am not sure if the tile set was incomplete or just placed incorrectly. I think with a bit of polish though, this could be a very funny little platformer!
Very cool game! The game doesn't tell you really how to play it very well with the controls alone. For anyone confused, you select X - Green, Y - White, Z - Blue, and drag your mouse to push the nutrients along, you can change the size of what your pushing with the scroll wheel. You want to match the nutrients your feeding to the marked color under the saplings. I noticed when the tree on the top right grew, it was hard to see the nutrients down the root for the top left tree. Very cool concept and could be the start of a very interesting game!
Thanks a lot for your feedback! We really wanted the game to feel progressive while still being cozy which is why we spilt the upgrade currency and the goal currency. As for the music, my co-developer realllegend27 spent a long time finding the right sound and the then editing it to be perfect. Certainly wasn't as simple and just finding the right song but we feel that it was worth it in the end!

